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There's some pretty solid ones I've found through Google. I just don't have the time it would take to become proficient enough at it to create it myself.
The check out some guides here:
https://steamcommunity.com/id/MrStump
I read and walked through MrStump's tutorials with no previous LUA experience.
Use the API docs found here for clarification when needed (Atom will link back here as well):
https://api.tabletopsimulator.com/
I do have significant programming experience though, so it might take you a little while to get off the ground. It took me about a day to learn LUA and then another day or two tinkering around.
Another thing you could do, after you do all of the above, is download other people's workshop games that used scripting, and find features that you want to learn how to implement, and simply read their code. That's how I've learned how to do a few different things now.
So the biggest thing I would like to figure out is making the game flow automatically; there’s 3 phases per turn, and each player gets priority during each phase. I’ll check if the normal game turns are flexible enough to be split into phases but if not that’s something I’d like added.
Then there are certain automatic actions that take place. There is a main deck that players purchase cards from, and the available cards refill each time someone buys one. At the end of the buying phase, the cards rotate.
The game also contains a bidding system-instead of purchasing outright, players bid on the cards they would like to buy and can be outbid by other players. Any way to make this doable in the game without having to use voice chat/in game chat would be amazing.
I can give you detailed rules and explanations if you think those actions are doable, even in a very basic form. I appreciate any help you can provide! :)
Here's the link, Weihnachtsmann. The main rules are in the notes inside the game. Please ask if you have any questions!