Tabletop Simulator

Tabletop Simulator

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Making custom figurines
Hi all!
I am planning to make my own game in TTS. I already have my game in real life, i made it working with laser cutting, so i have all drawings ready to go!! :)

I would like to make 4 characters, they need to have an hexagonal base with numbers on it (i have the graphic), so they will match the game table for movements and adjustments of dice's scores.

I tried to make two custom tiles, one with the base with his graphic, and one with the graphic of the character.
I raised the character tile with the gizmo, put it on top of the base, and linked the two.

Now if i click the base the model stands up correctly and i can move it as i want, but if i click the character it will reset to the flat position.

How can i solve this? Anyone can help?

Thank you very much!
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Showing 1-4 of 4 comments
SaltyO Mar 29, 2020 @ 12:44am 
Hi Mauro,

The tiles or default models have preset alignments, making reorienting them a pain. This is why people import, reskin or make their own models. If searching the workshop for prototype shapes/models or finding something you can reskin for your purposes doesn't work, I recommend posting your question in the board game design discords that have a large body of TTS users in them:

Board Game playtesting on TTS discord
https://discord.gg/dT8c8ZV

Kickstarter Boardgame Discord, this community does a lot of stuff with TTS
https://discord.gg/eYwQFtq

BG design lab
https://discord.gg/YwkY7k

Tabletop Design and Collaboration group
https://discord.gg/TnQknfV


One thing: Don't rely on the joint tool for permanent, functional links between two objects. It's a bad idea for many reasons, the most obvious being that they will de-joint when stored in a bag, and some of the physics problems you've probably already encountered.
A better object joiner might be coming in future patches, it's been on the roadmap for a while.
SaltyO Mar 29, 2020 @ 12:45am 
And of course, the Official TTS Discord (upper left of intro game screen) has a great #modding channel -- it might actually be the best place to ask.
Baryonyx Mar 30, 2020 @ 7:18am 
You would be better off making the character from the custom figurine. You can then hide the standard base with the following procedure:
Put the character onto the base and lock both. Use gizmo to put the character down a bit until the base is not visible anymore. Join the character to the base. Unlock both.
Mauro Carapacchi Apr 3, 2020 @ 3:16am 
Thank you very much for your answers!! I will try different solutions.. :D

Now i am trying to make 3D models with OnShape!
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Showing 1-4 of 4 comments
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Date Posted: Mar 28, 2020 @ 10:59am
Posts: 4