Tabletop Simulator

Tabletop Simulator

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Hatsodoom Feb 27, 2019 @ 8:26am
Using Cloud Manager's "Upload All Loaded Files"
So I'm making a workshop mod for Phantasy Star Online Episode 3. At first I was using imgur to support the image files I'm using, but I want to eventually do things via the Steam Cloud since I hear its more reliable. I found the "Upload all Loaded Files" button and get what it does, but when I saw in the chat log "Reloading game to replace all files with Steam Cloud version" I thought maybe this would be easier than I realized. But I need to ask two things.

1: Do I need to re-save the object so that when I load it up in the future it will use the cloud version? (The object in this case is a card deck.)

2: Does it even matter which one I use? I plan to upload this to the Steam Workshop in the future. Will the uploaded workshop mod rely on the cloud images stored?
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OldStygian Mar 1, 2019 @ 12:40pm 
1 - it uploads all the images to the steam cloud then replaces the links in the objects with the steam cloud URLs. It's all done as part of the upload all process. You do need to save the whole mod to keep the changes after you've done this, not the individual objects.

2 - where you host the images is up to you, steam is the easiest method as you can do it from within the game. Yes, when you open a mod for the first time the assets are downloaded to your machine from the cloud or whatever site you've uploaded the assets to. So the mod does rely on that site for anyone opening it for the first time - you'll get a 404 error if the image/asset isn't available. Once they've been downloaded, TTS will keep using the locally cached copies of the files each time you load the mod, so you can technically keep using a mod even if the hosting site is down IF you already have the assets in your cache.
Last edited by OldStygian; Mar 1, 2019 @ 12:40pm
Arcturus Asriv Mar 1, 2019 @ 1:31pm 
Hmmm...

Question...

If I'm subscribing to a mod and have loaded it once already...
And almost all the images were uploaded by the mod creator to various sites....

I'm guessing the mod creator frankensteined a bunch of different mods together, because the images are all over the place.

If I chose to 'Upload all Loaded Files' would it then save me the trouble of relocating all the images myself if I wanted to put them on a more stable location?
Hatsodoom Mar 1, 2019 @ 2:36pm 
What I did (before your reply) was save all objects I plan to use in the mod (once it's done) after uploading their images to the steam cloud. I now have two versions of each object, the "Imgur Version" and the "Steam Cloud Version". I'll probably end up using the Cloud version when I upload the mod. I really don't want to remake all the objects because I'd have to copy/paste all the descriptions I gave them.
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Date Posted: Feb 27, 2019 @ 8:26am
Posts: 3