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To turn a model into a container:
Right click the object -> Custom -> Bag -> Import
I don't ever recall being able to turn game assets into containers but I'm reasonably new to TTS
the Berserk site has a knowledge base that describes the different kind of objects and bundles pretty well.
This is incorrect, both imported objs and assetbundles contain the very same "custom object type" script and are fundamentally the same with exception to the obj importer being a plugin and assetbundles being a unity standard media to game object container.
Reason why the default assets don't have this option is because the devs didn't put the object type script on them.