Tabletop Simulator

Tabletop Simulator

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Gilbals!? Jan 15, 2019 @ 11:52pm
How to turn objects into containers?
I remember this being really easy to do, just making an object you spawn into a container. My group is wanting to make custom dice bags essentially. Do you have to script this now or something?
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Showing 1-11 of 11 comments
Bone White Jan 16, 2019 @ 1:48am 
You can only turn models into containers, not tokens, tiles, boards or any other objects.

To turn a model into a container:

Right click the object -> Custom -> Bag -> Import
Gilbals!? Jan 16, 2019 @ 1:49am 
You used to be able to make like the chests or barrels into containers, you can't just reight click them and custom them.
Bone White Jan 16, 2019 @ 1:51am 
If they are imported models, you should be able to do this. Is custom missing from your right-click menu? Is Bag missing from your custom options?
Gilbals!? Jan 16, 2019 @ 1:52am 
Imported models I can do no problem, but you used to be able to make stuff premade in game into em, and that's not available anymore.
Bone White Jan 16, 2019 @ 1:53am 
I have no idea where you're getting chests/barrels from if they're not imported though you're right about not being able to turn native game assets into containers.
Gilbals!? Jan 16, 2019 @ 1:54am 
They're in the RPG assets.
Bone White Jan 16, 2019 @ 1:55am 
Then no you can't turn those into containers but if you find a model on the workshop (probably quite a few) you can use that instead.

I don't ever recall being able to turn game assets into containers but I'm reasonably new to TTS
SaltyO Jan 16, 2019 @ 7:18pm 
*also -- Asset bundles are asset bundles, you can't turn them into non-bundles from the UI or make them into other types of default objects. Sometimes something will look and behave like a normal 3d object, but the creator made it a bundle, which eliminates custom choices. The workshop has a lot of these neglected projects laying around with old dead Unity bundles and so on.

the Berserk site has a knowledge base that describes the different kind of objects and bundles pretty well.
Last edited by SaltyO; Jan 16, 2019 @ 7:20pm
Baryonyx Jan 17, 2019 @ 10:31am 
Originally posted by Elder_Salt:
*also -- Asset bundles are asset bundles, you can't turn them into non-bundles from the UI or make them into other types of default objects. [...]
Asset bundles do have the option to be turned into bags when you right click them, just like custom models too.
ulia  [developer] Jan 17, 2019 @ 11:09pm 
Originally posted by Elder_Salt:
*also -- Asset bundles are asset bundles, you can't turn them into non-bundles from the UI or make them into other types of default objects. Sometimes something will look and behave like a normal 3d object, but the creator made it a bundle, which eliminates custom choices. The workshop has a lot of these neglected projects laying around with old dead Unity bundles and so on.

This is incorrect, both imported objs and assetbundles contain the very same "custom object type" script and are fundamentally the same with exception to the obj importer being a plugin and assetbundles being a unity standard media to game object container.

Reason why the default assets don't have this option is because the devs didn't put the object type script on them.
Last edited by ulia; Jan 17, 2019 @ 11:10pm
SaltyO Jan 17, 2019 @ 11:13pm 
Sorry everyone. I have converted many objects into multi-state objects using the EZ selection feature,, but I saw no way of undoing this. I overlooked it I guess. My mistake.
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Date Posted: Jan 15, 2019 @ 11:52pm
Posts: 11