Tabletop Simulator

Tabletop Simulator

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ChizBallz Jan 24, 2019 @ 6:13am
TTS needs a built-in AFK system badly
I don't know why this isn't in the main game. But it would be nice to have a built in AFK feature that will show the player who are AFK or the ability to have it set their status to away after being idle or no mouse/keyboard input.

Since there's a player list on the top right corner, each user can have some sort of indication or icon next to their name to show their status as away, idle, do not disturb, active, etc.

There's many times in certain games where we don't even know if the player is away or not, and it can really hold up the entire game. Having a built-in AFK system built into the core of TTS would definitely help alleviate these issues and make gameplay much more efficient.
Last edited by ChizBallz; Jan 24, 2019 @ 3:57pm
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Showing 1-11 of 11 comments
Baryonyx Jan 24, 2019 @ 6:22am 
I think this would be useful.
For the meantime, you can maybe put a tile on each player area that says active on one side and afk on the other, so everyone can set it themselves.
ulia  [developer] Jan 24, 2019 @ 6:29am 
Easily scriptable because you have getpointerposition.
ChizBallz Jan 24, 2019 @ 8:06am 
I'm not talking about auto afk detection, but having the user manually setting themselves away and then having there status show up on the player list on the top right so that other players can quickly glance to see whether that user is afk, active, dnd, idle, or whatnot.
ulia  [developer] Jan 24, 2019 @ 11:11am 
Originally posted by Azzhoe:
But it would be nice to have a built in AFK detection

Originally posted by Azzhoe:
I'm not talking about auto afk detection

:steamfacepalm:

Either way even easier to script as all you're asking for is UI which is exactly what you got.

Bone White Jan 24, 2019 @ 5:55pm 
I just use B for blindfold.

If you were away from a table in real life you wouldn't know what conversations go on, so this simulates it perfectly in a single keypress.
ChizBallz Jan 24, 2019 @ 6:20pm 
blindfolding doesn't tell people that you're away. A built in status where players can choose and have it display next to their name would be the best method afaik, and it'll also be consistent for all games on TTS.
Bone White Jan 24, 2019 @ 6:54pm 
There's an icon by a player's name if they're blindfolded...
ChizBallz Jan 24, 2019 @ 10:15pm 
Again, completely missing the point.
Bone White Jan 25, 2019 @ 1:24am 
Fine.

Enter
"afk"
Enter
B

How much more obtuse do you want to be?
ChizBallz Jan 25, 2019 @ 1:31am 
ppl on TTS are ADD, they don't even know what team they're on, let alone notice 3 letters in a chatbox.

Some people want to be AFK, but spectate the game while eating or whatever. How can you spectate or listen to on a game while blindfolded?
Last edited by ChizBallz; Jan 25, 2019 @ 1:32am
Chakes Jan 26, 2019 @ 1:24am 
Originally posted by Azzhoe:
There's many times in certain games where we don't even know if the player is away or not, and it can really hold up the entire game. Having a built-in AFK system built into the core of TTS would definitely help alleviate these issues and make gameplay much more efficient.

Solved by all the things that have been pointed out before.



Originally posted by Azzhoe:
Some people want to be AFK, but spectate the game while eating or whatever. How can you spectate or listen to on a game while blindfolded?

Pointless. Why would one care if a spectator is present or not when said spectator doesn't take the 2 seconds to announce he's AFK? Plus, if he doesn't even do that, he most likely won't set himself to be AFK if there were such feature in the game too.

What was your point again?
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Date Posted: Jan 24, 2019 @ 6:13am
Posts: 11