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For the meantime, you can maybe put a tile on each player area that says active on one side and afk on the other, so everyone can set it themselves.
Either way even easier to script as all you're asking for is UI which is exactly what you got.
If you were away from a table in real life you wouldn't know what conversations go on, so this simulates it perfectly in a single keypress.
Enter
"afk"
Enter
B
How much more obtuse do you want to be?
Some people want to be AFK, but spectate the game while eating or whatever. How can you spectate or listen to on a game while blindfolded?
Solved by all the things that have been pointed out before.
Pointless. Why would one care if a spectator is present or not when said spectator doesn't take the 2 seconds to announce he's AFK? Plus, if he doesn't even do that, he most likely won't set himself to be AFK if there were such feature in the game too.
What was your point again?