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is
12,800 × 6,720
way, way to big. and the most likely reason for the game crashing.
I always thought that having duped cards in one deck is better for fps than taking a card and ctrl c + ctrl v ingame, is that not true?
By having duplicates in your deck you are only wasting texture space, as you are with the layout of your cards because you have many empty slots which serve zero purpose. You can usually divide your card distribution to only end up with none to a couple of empty slots if it's an amount hard to divide evenly. No matter if you copy paste the card or spawn it in through the sheet, it is the same amount of mesh data, so having no duplicates in the sheet and copy pasting cards is the optimal way to go about having multiple identical cards.
For your sheet of custom hearthstone type cards, since there are 52 of them a grid of 8x7 cards would only waste four empty slots, which leaves you a lot more texture estate to keep it high res. You can however definitely cut out more than half of the cards because it is largely comprised of duplicates. I sloppily counted 24, which would leave you at a sheet that is 6x4 that leaves no empty spaces.
If you wanted unique backs for some cards you should import a deck as many times as you have unique card backs and delete the excess cards. This way you'll cut your sheets down to one face image and three individual card backs, which is far more memory efficient than your current sheets. If the front sheet is already loaded for one deck it will not be loaded in to memory again for the others.