Tabletop Simulator

Tabletop Simulator

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Whiskey Wizard Hex 2019 年 4 月 22 日 上午 7:24
Disconnect from server: Kick
I have this issue all the time I'm getting invited to my friends lobby. I get steam invite, type down the password, it says connecting for a while and then the kick message pops up. Weird thing is that this friend can join my lobby but its laggy for him so why can't I join his? any solutions?
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正在显示第 1 - 15 条,共 20 条留言
Spamatrix 2019 年 4 月 24 日 上午 8:40 
is it working for you now?
having the same problem
Whiskey Wizard Hex 2019 年 4 月 24 日 下午 12:50 
引用自 Spamatrix
is it working for you now?
having the same problem
Nope
Marquise* 2019 年 4 月 24 日 下午 9:48 
There is a tread called "Friends Cannot join my game" that also have the same problem. It would be nice if the two of you can compare to see what you have in common to see what might be the cause?

Sorry no answer here too but... Well, maybe at many heads something might emerge as a solution.
PhotoJoe 2020 年 10 月 30 日 下午 5:39 
I have this same problem. DId you get an answer to solve it?
Whiskey Wizard Hex 2020 年 10 月 31 日 上午 1:43 
引用自 PhotoJoe
I have this same problem. DId you get an answer to solve it?
Nope, just uninstalled the game and never touched it again
SaltyO 2020 年 10 月 31 日 上午 10:12 
Did you try anything at all, from the support faq? You just uninstalled and gave up on old TTS?

First: Everybody involved verify integrity of game files. Version mismatches and corrupted files cause weird connection problems.
Connection problems are also usually due to firewall/antivirus blocking things.
Turn off your AV and Defender/firewall and test TTS again, try that 2nd.

if those things don't work, disable mod threading in Game Config and try hosting or joining again.
PhotoJoe 2020 年 10 月 31 日 上午 11:50 
引用自 Elder_Salt
Did you try anything at all, from the support faq? You just uninstalled and gave up on old TTS?

First: Everybody involved verify integrity of game files. Version mismatches and corrupted files cause weird connection problems.
Connection problems are also usually due to firewall/antivirus blocking things.
Turn off your AV and Defender/firewall and test TTS again, try that 2nd.

if those things don't work, disable mod threading in Game Config and try hosting or joining again.


All of that was done, in addition to uninstalling and reinstalling a fresh copy.
SaltyO 2020 年 10 月 31 日 下午 8:24 
are you able to join different mods, can you join people on public servers, or is this just between you and a single person? An output of Player.log could be helpful in figuring out what your problems are.
Özkan 2020 年 11 月 1 日 上午 2:34 
Can not join my friend or public lobby. They can join me.

引用自 Elder_Salt
are you able to join different mods, can you join people on public servers, or is this just between you and a single person? An output of Player.log could be helpful in figuring out what your problems are.
SaltyO 2020 年 11 月 1 日 上午 11:43 
So I don't know what people have tried or if all your issues are exactly the same or what, but these kinds of issues are most commonly due to:

1. P2P being blocked by your router, your firewall/Defender/Antivirus, or you are using internet service that is throttled in some way, such as business or educational internet.
https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711

2. Corrupted installs/version mismatches. If verifying file integrity doesn't work, clean reinstall of TTS and maybe even Steam might be the only answer. It can be kind of annoying trying to remove all traces of something on a Windows machine.

3. •"-nothreading” – Disables loading system in the backload.
• “-nosteam” – Disables all the steamworks related stuff. If this opt fixes it, you would probably have to reinstall steam to fix.
• “-notablet” – Disables the tablet.
-novoice - probably not the problem but who knows-- disables voice chat connecting.
• “-nosubscription” – Stops steam from checking your workshop subscription.
Try them all.

4. Again, if these common things don't work, looking at Player.log could help. I won't add anything else unless there are some logs. Add -log to launch opts. Logs on Win can be found in different places:
• Steam Library/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/
• /Users/yourusername/My Games/Tabletop Simulator/Mods
• or /Steamapps/Common
Possibly in a sub of My Documents.
gordo 2021 年 3 月 19 日 下午 10:21 
Same error. Generated a giant log and posted on pastebin

最后由 gordo 编辑于; 2021 年 3 月 20 日 下午 3:32
SaltyO 2021 年 3 月 20 日 上午 5:51 
引用自 gordo
Same error. Generated a giant log and posted on pastebin

https://pastebin.com/27VGVcMg

Really just looks like something is blocking p2p on your end.
I removed IP data from this post.

Connected to peer: 76561198340010133 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Begin DNS Id: 76561198340010133 Uint Ip: 134828370 Ip: x.x.x.82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CallbackP2PSessionRequest: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OpenP2PSession: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received packet peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ping to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ping to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Pong to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Pong to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Begin DNS Id: 76561198092107106 Uint Ip: 1237282803 Ip: 73.x.x.x (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Already connected to this peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) End DNS Id: 76561198092107106 Host: 73.x Relay: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to peer: 76561198340010133 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Begin DNS Id: 76561198340010133 Uint Ip: 134828370 Ip: 8.xxx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CallbackP2PSessionRequest: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OpenP2PSession: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received packet peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ping to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ping to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Pong to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Pong to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Begin DNS Id: 76561198092107106 Uint Ip: 1237282803 Ip: 73.xxx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Already connected to this peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) End DNS Id: 76561198092107106 Host: 73.xxx Relay: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Receiving packets from player not connected: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Receiving packets from player not connected: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
最后由 SaltyO 编辑于; 2021 年 3 月 20 日 上午 5:52
James Sunderland 2021 年 7 月 14 日 下午 6:31 
I don't know if you still have this problem, but for posterity's sake, i fixed this issue by disabling my vpn.
gordo 2021 年 7 月 15 日 上午 6:20 
2
Thank you for your reply. I actually fixed it using VPN. Something in my ISP just didn't get well with TTS, and VPN fixed it.
salboaski 2021 年 8 月 19 日 上午 11:13 
As an FYI, had a buddy experience this issue trying to connect to my game I was hosting which already had players in it. I walked him through troubleshooting and disabling his VPN allowed him to join the game. He was using ExpressVPN.
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发帖日期: 2019 年 4 月 22 日 上午 7:24
回复数: 20