Tabletop Simulator

Tabletop Simulator

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Disconnect from server: Kick
I have this issue all the time I'm getting invited to my friends lobby. I get steam invite, type down the password, it says connecting for a while and then the kick message pops up. Weird thing is that this friend can join my lobby but its laggy for him so why can't I join his? any solutions?
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Showing 1-15 of 20 comments
Spamatrix Apr 24, 2019 @ 8:40am 
is it working for you now?
having the same problem
Whiskey Wizard Hex Apr 24, 2019 @ 12:50pm 
Originally posted by Spamatrix:
is it working for you now?
having the same problem
Nope
Marquise* Apr 24, 2019 @ 9:48pm 
There is a tread called "Friends Cannot join my game" that also have the same problem. It would be nice if the two of you can compare to see what you have in common to see what might be the cause?

Sorry no answer here too but... Well, maybe at many heads something might emerge as a solution.
PhotoJoe Oct 30, 2020 @ 5:39pm 
I have this same problem. DId you get an answer to solve it?
Originally posted by PhotoJoe:
I have this same problem. DId you get an answer to solve it?
Nope, just uninstalled the game and never touched it again
SaltyO Oct 31, 2020 @ 10:12am 
Did you try anything at all, from the support faq? You just uninstalled and gave up on old TTS?

First: Everybody involved verify integrity of game files. Version mismatches and corrupted files cause weird connection problems.
Connection problems are also usually due to firewall/antivirus blocking things.
Turn off your AV and Defender/firewall and test TTS again, try that 2nd.

if those things don't work, disable mod threading in Game Config and try hosting or joining again.
PhotoJoe Oct 31, 2020 @ 11:50am 
Originally posted by Elder_Salt:
Did you try anything at all, from the support faq? You just uninstalled and gave up on old TTS?

First: Everybody involved verify integrity of game files. Version mismatches and corrupted files cause weird connection problems.
Connection problems are also usually due to firewall/antivirus blocking things.
Turn off your AV and Defender/firewall and test TTS again, try that 2nd.

if those things don't work, disable mod threading in Game Config and try hosting or joining again.


All of that was done, in addition to uninstalling and reinstalling a fresh copy.
SaltyO Oct 31, 2020 @ 8:24pm 
are you able to join different mods, can you join people on public servers, or is this just between you and a single person? An output of Player.log could be helpful in figuring out what your problems are.
Özkan Nov 1, 2020 @ 2:34am 
Can not join my friend or public lobby. They can join me.

Originally posted by Elder_Salt:
are you able to join different mods, can you join people on public servers, or is this just between you and a single person? An output of Player.log could be helpful in figuring out what your problems are.
SaltyO Nov 1, 2020 @ 11:43am 
So I don't know what people have tried or if all your issues are exactly the same or what, but these kinds of issues are most commonly due to:

1. P2P being blocked by your router, your firewall/Defender/Antivirus, or you are using internet service that is throttled in some way, such as business or educational internet.
https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711

2. Corrupted installs/version mismatches. If verifying file integrity doesn't work, clean reinstall of TTS and maybe even Steam might be the only answer. It can be kind of annoying trying to remove all traces of something on a Windows machine.

3. •"-nothreading” – Disables loading system in the backload.
• “-nosteam” – Disables all the steamworks related stuff. If this opt fixes it, you would probably have to reinstall steam to fix.
• “-notablet” – Disables the tablet.
-novoice - probably not the problem but who knows-- disables voice chat connecting.
• “-nosubscription” – Stops steam from checking your workshop subscription.
Try them all.

4. Again, if these common things don't work, looking at Player.log could help. I won't add anything else unless there are some logs. Add -log to launch opts. Logs on Win can be found in different places:
• Steam Library/steamapps/common/Tabletop Simulator/Tabletop Simulator_Data/
• /Users/yourusername/My Games/Tabletop Simulator/Mods
• or /Steamapps/Common
Possibly in a sub of My Documents.
gordo Mar 19, 2021 @ 10:21pm 
Same error. Generated a giant log and posted on pastebin

Last edited by gordo; Mar 20, 2021 @ 3:32pm
SaltyO Mar 20, 2021 @ 5:51am 
Originally posted by gordo:
Same error. Generated a giant log and posted on pastebin

https://pastebin.com/27VGVcMg

Really just looks like something is blocking p2p on your end.
I removed IP data from this post.

Connected to peer: 76561198340010133 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Begin DNS Id: 76561198340010133 Uint Ip: 134828370 Ip: x.x.x.82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CallbackP2PSessionRequest: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OpenP2PSession: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received packet peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ping to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ping to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Pong to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Pong to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Begin DNS Id: 76561198092107106 Uint Ip: 1237282803 Ip: 73.x.x.x (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Already connected to this peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) End DNS Id: 76561198092107106 Host: 73.x Relay: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to peer: 76561198340010133 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Begin DNS Id: 76561198340010133 Uint Ip: 134828370 Ip: 8.xxx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CallbackP2PSessionRequest: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OpenP2PSession: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received packet peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ping to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ping to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Pong to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Pong to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Begin DNS Id: 76561198092107106 Uint Ip: 1237282803 Ip: 73.xxx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Already connected to this peer: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) End DNS Id: 76561198092107106 Host: 73.xxx Relay: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Receiving packets from player not connected: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Receiving packets from player not connected: 76561198092107106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Last edited by SaltyO; Mar 20, 2021 @ 5:52am
James Sunderland Jul 14, 2021 @ 6:31pm 
I don't know if you still have this problem, but for posterity's sake, i fixed this issue by disabling my vpn.
gordo Jul 15, 2021 @ 6:20am 
2
Thank you for your reply. I actually fixed it using VPN. Something in my ISP just didn't get well with TTS, and VPN fixed it.
salboaski Aug 19, 2021 @ 11:13am 
As an FYI, had a buddy experience this issue trying to connect to my game I was hosting which already had players in it. I walked him through troubleshooting and disabling his VPN allowed him to join the game. He was using ExpressVPN.
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Date Posted: Apr 22, 2019 @ 7:24am
Posts: 20