Tabletop Simulator

Tabletop Simulator

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DeGugs Apr 29, 2019 @ 1:03pm
PLEASE MAKE DICE CUPS!
I have been dying to play someone at liars dice in this game and that can't happen properly without a properly functioning dice cup. Please make one.
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Showing 1-11 of 11 comments
SaltyO Apr 29, 2019 @ 10:12pm 
It's a physics game, so technically you are God, and you can make one yourself. Just mess about with dice, cup models , gravity, physics settings, and snap points until it works. I bet you wouldn't even have to script if you tried hard enough, but it would probably make it easier.
drNoodles Apr 30, 2019 @ 4:57am 
you can do it with a hidden zone
DeGugs Apr 30, 2019 @ 7:44am 
Originally posted by drNòódles:
you can do it with a hidden zone
I’ve seen attempts made in the workshop using hidden zones. The problem is that people are free to change their dice as they please.
drNoodles Apr 30, 2019 @ 12:51pm 
Originally posted by DeGugs:
I’ve seen attempts made in the workshop using hidden zones. The problem is that people are free to change their dice as they please.
it's possible to script locking them and stuff, but replacing dice with something that has visible/hidden physical property might be easier:

dice can be replaced with a deck with 6 cards with values 1-6
give each player 5 piles
shuffle and pull top card from each

peak using shift+alt or use hand
Baryonyx Apr 30, 2019 @ 2:35pm 
How about this:

Get out a bowl from the Miscellaneous section of the components. Use the gizmo tool to scale it up along the Y axis until it's about dice cup shape. Then right click and select physics, change it's mass to some high amount like 20. Place it upside down onto your dice. Seems to be due to the Y size increase, you can now also select the dice under the cup without selecting the cup itself. Then use R to throw the dice.

When done, you can carefully lift the cup to take a peek or even lock the cup to be able to see the dice values by mousing over them.
EDIT or move your camera inside of the cup to see what's inside...
Last edited by Baryonyx; Apr 30, 2019 @ 2:37pm
Conker Apr 30, 2019 @ 3:09pm 
i have only done this with tiles when we played munchkin

if you shake a bag stuff inside the bag gets randomized

never tried this with dice though
Last edited by Conker; Apr 30, 2019 @ 3:11pm
Daiyamo Apr 30, 2019 @ 10:58pm 
I saw the same issue when trying to make a dice town mod. I thought a script that would announce when a player presses a num# key on a dice or if they flip it would solve it. So then if people cheat, it's announced in chat so each player knows to void the rolls and redo. Never knew how to script it though lol, might not even be possible but it would be a solution if it was.
Last edited by Daiyamo; Apr 30, 2019 @ 11:03pm
Autrizzm Jul 4, 2019 @ 1:19am 
I agree 100%, Roll for the Galaxy would be a lot better with proper dice cups (and ideally dice that are grid-locked rotation-wise until they're re-rolled publicly.)
Bone White Jul 4, 2019 @ 3:35am 
You can stop people interacting with dice by using their .interactable property. Combine this with .resting and a Wait.time() or Wait.frames() loop (you'll want a delay to avoid lockups) and you can lock (make uninteractable) dice after they've rolled, and unlock (make interactable) again if you need to on demand.
SaltyO Jul 4, 2019 @ 10:33am 
Originally posted by Bone White:
You can stop people interacting with dice by using their .interactable property. Combine this with .resting and a Wait.time() or Wait.frames() loop (you'll want a delay to avoid lockups) and you can lock (make uninteractable) dice after they've rolled, and unlock (make interactable) again if you need to on demand.

ooh. Saved.
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Date Posted: Apr 29, 2019 @ 1:03pm
Posts: 11