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If any further updates for VR are planned, please consider adding basic movement control profiles for all commonly used VR controllers(WMR, Oculus, Vive, Index). Meaning, smooth locomotion and rotation, at the very least. A VERY large pain-point for this title with regards to VR is that it is frustratingly difficult to move around your environment. Having to rely on teleportation mixed with IRL physical movements/turning had me moving around my playspace a LOT more than normal, smacking my desk more than once because I was required to reach for a piece and I couldn't just rotate my view or nudge an analog stick to slide my player POV closer.
Can we remap the controls? anyone know how to fix these awful controls?
I haven't found any guides on the internet on how to set it up properly and the in-game hints for the VR-options are super-vague and/or doesn't seem to do what it says.
If anyone has found a good control scheme, let us know.
That sounds like the issue. probably not a lotta game around to reference how to do the control scheme, probably made it up themselves and as we all agree is terrible
If I want to pick something up I should be able to put my hand over it and press the Grip button. Instead I need to point my thumb/trackstick at it and press Grip. Instead of the trigger targeting things ahead or slightly above ahead it seems to target an extension of your wrist.
This all makes for awkward and unnatural controls. I could barely make it through the tutorial, let alone play an actual game.
I just finished trying this in VR and the first thing I thought was, WHY ISN'T IT JUST HANDS! You know, like how card and board games actually work in real life. This whole program seems perfectly tailored for VR so it confuses me so much how ♥♥♥♥♥♥♥ it is.