Tabletop Simulator

Tabletop Simulator

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Wuko Sep 27, 2019 @ 5:45pm
VR Controls
This game is terrible in VR. I feel as though if you allowed one controller to be for movement half the problems would go away. Dragging yourself everywhere is bad enough but the scale and rotation tool is just disgusting.

Let us use our non dominant hand to move or teleport and rotate like other games let us do. That would literally make the game 10x easier to play. Treating the VR player as more of a avatar rather than a camera in space would be good.
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Showing 1-15 of 17 comments
Eldrad Wolfsbane Oct 3, 2020 @ 6:12am 
Wow it's October 2020 and I just downloaded this and this person from a year ago was having the exact same problem I am having in VR and it not fixed. Works okay in normal view but I still got lots to learn but how terrible it is in VR! Like free movement and rotation would be nice. Wuko's suggestions above is exactly what's wrong. Are there any plans to fix the VR mode movement because as it is now it's pretty much unuseable.
FLupp1 Nov 25, 2020 @ 10:19am 
it is realy fun to use vr to look around and fool around but for a game, it realy is a bid harsh to crontrole, i agree that the movement could be improved alot, but i also understand that its just a tag on, at least it feel like that
SanekiBeko Nov 27, 2020 @ 8:58pm 
Oculus Rift S user here. Year later and it still sucks! I've been playing in desktop mode more cause those VR Controls are making me sick trying to use them. The devs need to take a look at what other VR titles have done.
Last edited by SanekiBeko; Nov 27, 2020 @ 8:58pm
Skulls Nov 28, 2020 @ 6:30pm 
You can't remap the controls in steamvr?
skewed Feb 14, 2021 @ 3:35pm 
Just to add another voice to this, in case the devs ever pay attention to these threads. I spent 30 minutes earlier today trying to work out how to set up and play a game(official DLC, Zombicide). Most of the time was spent trying to learn/adjust the VR controls, to no avail. I *love* looking at these tabletop games in VR, but the control interface is so vague and difficult to understand/navigate/adjust, it ruins the VR experience.

If any further updates for VR are planned, please consider adding basic movement control profiles for all commonly used VR controllers(WMR, Oculus, Vive, Index). Meaning, smooth locomotion and rotation, at the very least. A VERY large pain-point for this title with regards to VR is that it is frustratingly difficult to move around your environment. Having to rely on teleportation mixed with IRL physical movements/turning had me moving around my playspace a LOT more than normal, smacking my desk more than once because I was required to reach for a piece and I couldn't just rotate my view or nudge an analog stick to slide my player POV closer.
ZenMonkey Apr 23, 2021 @ 2:24am 
Yes the controls are awful. It's like playing poker with a pair of socks on your hands. I've had this game for years; I've always wanted to try it in VR; I got the chance early this year (using Oculus Quest 2) and I was so disapointed. I even tried seeing if I could just use a game pad or something.

Can we remap the controls? anyone know how to fix these awful controls?
ActionVillain May 24, 2021 @ 6:46am 
I also find this game pretty much unplayable in VR (Oculus Quest 2) which I find a bit weird since TTS was one of the first titles on steam to support VR.
I haven't found any guides on the internet on how to set it up properly and the in-game hints for the VR-options are super-vague and/or doesn't seem to do what it says.

If anyone has found a good control scheme, let us know.
Wuko May 24, 2021 @ 5:39pm 
Originally posted by ActionVillain:
which I find a bit weird since TTS was one of the first titles on steam to support VR.

That sounds like the issue. probably not a lotta game around to reference how to do the control scheme, probably made it up themselves and as we all agree is terrible
Last edited by Wuko; May 24, 2021 @ 5:40pm
Poobah Gorg Dec 16, 2021 @ 2:52am 
There's hundreds, probably thousands of games that do it far better than this one currently does.

If I want to pick something up I should be able to put my hand over it and press the Grip button. Instead I need to point my thumb/trackstick at it and press Grip. Instead of the trigger targeting things ahead or slightly above ahead it seems to target an extension of your wrist.

This all makes for awkward and unnatural controls. I could barely make it through the tutorial, let alone play an actual game.
Fuzzleberry Dec 16, 2021 @ 12:35pm 
I don't understand why a table top simulator doesn't just have HANDS for your HANDS. then you could play the game like you would in real life. but after 2 years I doubt they will change it, we've just got to put up with the terrible controls
Bvv.Fr Jan 4, 2022 @ 3:44pm 
+1
Fuffalo7 Jan 27, 2022 @ 1:13am 
Originally posted by Fuzzleberry:
I don't understand why a table top simulator doesn't just have HANDS for your HANDS. then you could play the game like you would in real life. but after 2 years I doubt they will change it, we've just got to put up with the terrible controls

I just finished trying this in VR and the first thing I thought was, WHY ISN'T IT JUST HANDS! You know, like how card and board games actually work in real life. This whole program seems perfectly tailored for VR so it confuses me so much how ♥♥♥♥♥♥♥ it is.
Slartibartfast Jan 27, 2022 @ 10:06pm 
I really wish the developers would make VR better, but they just don't seem to care about it enough.
widgity Feb 19, 2022 @ 1:36pm 
I think the implementation of the Vive wands actually works quite well, but just saw what the experience was like for a friend on quest, and it looked terrible. I'm not sure hands would be the way to go. I think you would still want a more precise way to pick up small pieces, and having a "tool" rather than hands makes things like bulk selecting more intuitive. I do think they need to re-do the quest controls though, at least give hints as to what the buttons do like they do for the Vive wands.
spec24 Jan 6, 2024 @ 2:53pm 
Oh my God, this game sucks in VR in ways no other game has ever sucked in VR. What a nightmarish joke. Bolt Action in VR? Forget it! Can't even get the dice to rotate to the right side. Unbelievable that the devs claim VR is in active development. Jesus, a blind monkey on crack could do a better job! Hand this thing off to chatGPT and let a real programmer fix it.
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Date Posted: Sep 27, 2019 @ 5:45pm
Posts: 17