Tabletop Simulator

Tabletop Simulator

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Nin10doMatt Dec 31, 2017 @ 4:30am
Trying to convert a Hero Forge digital download into TTS
I have a custom minifigure that I created on Hero Forge and purchased as a digital download so I can print it myself so I thought, why don't I try to import it into TTS. My only obsticle is trying to convert the file from .stl to .obj. I tried converting it on Microsoft 3D Builder but I keep getting the failed to load model error when trying to import it. Any idea on how I can get this to work?
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Showing 1-15 of 19 comments
JJ.Sch Dec 31, 2017 @ 6:46am 
Your .obj Model has over 30.000 Faces, reduce the Model!
Last edited by JJ.Sch; Dec 31, 2017 @ 6:56am
Spadie Jan 12, 2018 @ 7:52am 
Just curious, did you ever get it working and into TTS?
Baryonyx Jan 12, 2018 @ 10:15am 
I have seen Hero Forge figures in the game a few times before, so at least it can be made to work somehow.
Spadie Jan 12, 2018 @ 10:25am 
Innnnnnteresting...
Rose Jan 12, 2018 @ 12:30pm 
find yourself a pawn on the workshop and follow the template guides that come with them. or use the aweful one that comes with the game and upload the image locally if its just for you or using the steam cloud. you will have the oprion to set the image when you spawn on in to the game, atternatly right click and custom a pawn already on the table.

items box > custom > figure > browse for your image > probably cloud upload > wait for the loading ring to finish > done

you now have your own custom pawn, in the workshop i suggest "Rokums Custom Figurine" comes in one sides and twosided versions, you just take it in to what ever image editing software you use and alpha channels are automatically stripped from` the figure in game.... so

http://steamcommunity.com/sharedfiles/filedetails/?id=1266950599

and its the same principle with 3d models if thats whats being discussed here, only youll need the model and the texture instead of just the texture, rokum just provides 2d planes to fill in on a 3d model of a 2d pawn... if you get what i mean XD

but i believe the 3d models can be imported to unity and exported to a file type tts uses. there are plenty of guides on steam to follow for 3d modeling, youll have an advantage if you already have a model file ready to go, it should be just a fairly straight forward conversion or even, if your lucky, just an import jobby.

maybe this
http://steamcommunity.com/sharedfiles/filedetails/?id=903068274&searchtext=3d+model
will help?
Last edited by Rose; Jan 12, 2018 @ 12:38pm
Nin10doMatt Jan 13, 2018 @ 10:36am 
Originally posted by Spadie:
Just curious, did you ever get it working and into TTS?

Yeah I got it to work. I did what JJ. Sch said. There were way too many faces, and I'm talking close to 1.5 million faces. I dropped the detail to 35 thousand and got it to upload.
Spadie Jan 13, 2018 @ 12:15pm 
Awesome, thank you.
CoochieBalls Apr 10, 2019 @ 2:22am 
Everytime i decrease model faces my model gets hella ♥♥♥♥♥♥ up
HespersQuest Sep 20, 2019 @ 12:37pm 
My workflow:

* Blender
Import to empty Blender scene (delete the cube if you have to)

Object Mode
Select object, Scale to 0.040

Mesh Mode
Mesh Menu -> Clean Up -> Decimate (until around 20k or so tris, NEVER over 25k)
Export to OBJ

* GitHUB
Create new gist -> paste .OBJ file's raw data from Notepad into gist
"View Full File" (or right-click "RAW") to get direct link to paste into TTS

* TTS
Objects -> Components -> Custom -> Model
Use "Figurine" collision
(Probably want to model up a collider mesh, maybe just cylinder < 255 tris too)

Generic Miniature Collider:
https://gist.github.com/Ushimimi/c96c2ac2a6bc3606c9819dd3054065db/raw/cd8b4e0a4ef982de7c0deffdb36b1de04074d869/HF_Collider

You may want to set Specular Intensity down to 0.0 too, cos it helps the detail come out better :)
Last edited by HespersQuest; Sep 20, 2019 @ 12:37pm
HespersQuest Sep 20, 2019 @ 12:38pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1868161918
for the results!

NOTE: Your players may need to turn off "mod caching" and "mod threading" in Configuration to make larger models load consistently, but they will!
Last edited by HespersQuest; Sep 20, 2019 @ 12:39pm
Vyce Oct 20, 2019 @ 11:26am 
Originally posted by Ushimimi:
https://steamcommunity.com/sharedfiles/filedetails/?id=1868161918
for the results!

NOTE: Your players may need to turn off "mod caching" and "mod threading" in Configuration to make larger models load consistently, but they will!

If you made a video tutorial or a more detailed post explaining step by step how to do this you would be an absolute legend. I want Hero Forge minis in my game so bad but the process seems extremely complicated and time consuming.
The Dude Abides Jan 1, 2020 @ 9:10am 
Originally posted by Ushimimi:
My workflow:

* Blender
Import to empty Blender scene (delete the cube if you have to)

Object Mode
Select object, Scale to 0.040

Mesh Mode
Mesh Menu -> Clean Up -> Decimate (until around 20k or so tris, NEVER over 25k)
Export to OBJ

* GitHUB
Create new gist -> paste .OBJ file's raw data from Notepad into gist
"View Full File" (or right-click "RAW") to get direct link to paste into TTS

* TTS
Objects -> Components -> Custom -> Model
Use "Figurine" collision
(Probably want to model up a collider mesh, maybe just cylinder < 255 tris too)

Generic Miniature Collider:
https://gist.github.com/Ushimimi/c96c2ac2a6bc3606c9819dd3054065db/raw/cd8b4e0a4ef982de7c0deffdb36b1de04074d869/HF_Collider

You may want to set Specular Intensity down to 0.0 too, cos it helps the detail come out better :)

Man.. I have been trying this for days now and have no idea whats going on with the files. I can open them in Blender and Microsoft 3D editor, but nothing I do will succeed in the import. Not from a GIST, not from locally, even when I kill the faces down to like 15k.

https://gist.githubusercontent.com/Austin-Adams/a4165bebcdf8a8a685e017bb3bc7857f/raw/8f3460b554cd1de03af6b36b9ef311177539a804/Tyrael15k.obj
Baryonyx Jan 3, 2020 @ 5:42am 
If I do a remove doubles and import this, it works.
Gods Jan 31, 2020 @ 1:00pm 
Downlode Spin 3d by NCH Software to convert the file from .stl to .obj.its free
Teagan Nov 18, 2020 @ 9:33pm 
Hero Forge now offers color downloads that are compatibility with Tabletop Simulator! You can learn more about them in the materials section - https://www.heroforge.com/Materials/
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Date Posted: Dec 31, 2017 @ 4:30am
Posts: 19