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items box > custom > figure > browse for your image > probably cloud upload > wait for the loading ring to finish > done
you now have your own custom pawn, in the workshop i suggest "Rokums Custom Figurine" comes in one sides and twosided versions, you just take it in to what ever image editing software you use and alpha channels are automatically stripped from` the figure in game.... so
http://steamcommunity.com/sharedfiles/filedetails/?id=1266950599
and its the same principle with 3d models if thats whats being discussed here, only youll need the model and the texture instead of just the texture, rokum just provides 2d planes to fill in on a 3d model of a 2d pawn... if you get what i mean XD
but i believe the 3d models can be imported to unity and exported to a file type tts uses. there are plenty of guides on steam to follow for 3d modeling, youll have an advantage if you already have a model file ready to go, it should be just a fairly straight forward conversion or even, if your lucky, just an import jobby.
maybe this
http://steamcommunity.com/sharedfiles/filedetails/?id=903068274&searchtext=3d+model
will help?
Yeah I got it to work. I did what JJ. Sch said. There were way too many faces, and I'm talking close to 1.5 million faces. I dropped the detail to 35 thousand and got it to upload.
* Blender
Import to empty Blender scene (delete the cube if you have to)
Object Mode
Select object, Scale to 0.040
Mesh Mode
Mesh Menu -> Clean Up -> Decimate (until around 20k or so tris, NEVER over 25k)
Export to OBJ
* GitHUB
Create new gist -> paste .OBJ file's raw data from Notepad into gist
"View Full File" (or right-click "RAW") to get direct link to paste into TTS
* TTS
Objects -> Components -> Custom -> Model
Use "Figurine" collision
(Probably want to model up a collider mesh, maybe just cylinder < 255 tris too)
Generic Miniature Collider:
https://gist.github.com/Ushimimi/c96c2ac2a6bc3606c9819dd3054065db/raw/cd8b4e0a4ef982de7c0deffdb36b1de04074d869/HF_Collider
You may want to set Specular Intensity down to 0.0 too, cos it helps the detail come out better :)
for the results!
NOTE: Your players may need to turn off "mod caching" and "mod threading" in Configuration to make larger models load consistently, but they will!
If you made a video tutorial or a more detailed post explaining step by step how to do this you would be an absolute legend. I want Hero Forge minis in my game so bad but the process seems extremely complicated and time consuming.
Man.. I have been trying this for days now and have no idea whats going on with the files. I can open them in Blender and Microsoft 3D editor, but nothing I do will succeed in the import. Not from a GIST, not from locally, even when I kill the faces down to like 15k.
https://gist.githubusercontent.com/Austin-Adams/a4165bebcdf8a8a685e017bb3bc7857f/raw/8f3460b554cd1de03af6b36b9ef311177539a804/Tyrael15k.obj