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2. Import any asset into unity that you wish to create an assetbundle with.
3. Create a prefab of the object if one doesn't already exist.
4. Make sure you have the prefab selected.
5. In the bottom right of the screen should say assetbundle and have a dropdown menu next to it. Select the dropdown menu and select new.
6. Assign a name to the asset bundle. Try to keep it unique as different objects sharing the same name will cause errors.
7. Right click in the project view and select build asset bundles. It will export all prefabs with an assetbundle name assigned to it into your unity project folder in the assetbundles subfolder.
8. In TTS, create a custom assetbundle object and load in the assetbundle.
Keep in mind only the 2 scripts provided in the github project will work with the assetbundle, writing a custom script will not be imported into TTS if you attach it to your assetbundle.
I went and used a completely different package and everything worked as it should. Thanks again!
Now I can get on with trying to figure out how to add different effects to these prefabs, mainly what I want to do is add a lighting effect like people put on candles.
Glad you got it all figured out. Best of luck on your future endeavors.
Thanks in advance