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Typically owners only do this if the Workshop Author is making money from the uploaded item, doesn't like how they're portraying their product, or plan to have somebody release an official DLC.
Otherwise it's just free advertisment for them, if somebody play's yugioh or dark souls alot in TTS it's going to improve their opinion of the actual game it's associated with, making them more likely to purchase the standalone game or reccommend it to others.
When you do upload something that you don't own the rights to the rights owner can and often will take action against it. Steam and most similar platforms really have quite strict policies against this and for very good reasons, distributing what isn't yours in ways that are not fair use is not good - you could pretty much call this piracy.
That said this is not us setting some sort of ground rules for the workshop - Steam/Valve have already set them with their extensive collection of ToS/EULA and workshop rules/guidelines that you've agreed to by using the platform. I do think it's important to clarify that subjective viewpoints about it being "free advertisement" are not valid justifications and will not help you when a DMCA/Takedown request is sent your way.
Its like - video gaming and board gaming policies are the exact opposites. Its understandable - of course- becouse in gaming there are no physical copy for you, but a good board game box will never lose its charm. :)
With books, the digitalization made piracy easier, for sure. And I think a mod game and workshop stuff made from a real physical boardgame would be like an unauthorized copy of it, despite the media. It's the same as books, if I buy a book, I only have rights over my physical copy, I'm not allowed to scan it and distribute it, even for free.
That being said, digitalization opens the door for piracy, but it also opens the door for a lot of potential players that might not buy a physical copy (because of market availability or lack of people to play with) but that will be willing to play board games online.
Publishers are aware of that, so maybe now that TTS created a platform that became popular, they can officially enter the platform with their own games, something that they might not have been able to do on their own, to develop their own platform individually for the digital market.
I think TTS and modders here are setting the ground for boardgames to evolve into digital media. It's a good thing for all us boardgamers.