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Mark "semi-lock" or "locked"
I thought the locked physics was supposed to avoid this, but apparently the piece being moved still gets affected by gravity even though the locked physics.
I think the only way to get around it, and it is a cumbersome way, would be to change the figurine physics to give it an absurd amount of drag, so it wouldn't be affected by gravity anymore as the drag would keep it "floating" in place.
I don't know how to give them a tiny collider? Are there instructions somewhere for this?
right click your object then select "custom"
You should see 4 input fields, the last one named "collider"
Paste this link there and then hit "import"
https://www.dropbox.com/s/tf36npbn8wln5oq/BallColliderSmall.obj?dl=1
Important to note that because of this tiny collider, your piece will sink on the table, so you will need to lock it in place and move with the gizmo.
Unless you make your own custom colliders for each piece, which would be a hell of a lot of work, and I'm not sure how to do it.
So, depending on different model sizes, the same collider may show different results.
As for how to make a collider, as far as I know, it is just a regular .obj 3D model.
Usually the same .obj used for the model itself can be used as collider to give the object collisions that match 100% of the visual model.
Most people use Blender to create their models. I tried once, and it is complicated as hell.
Thanks for the suggestions!
Or maybe I should create a guide...?