Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Infinite bags are for single items.
You could make a self shuffling bag and just put the item back after you pulled it.
(you can always copy + paste a new one if you need to keep the item as well)
Perhaps a clumsy way would be to script a normal bag to know what object got pulled, putting a replica of said item 'back' in the bag?
Edit: I put it up on the workshop too: http://steamcommunity.com/sharedfiles/filedetails/?id=873630529
Still an absolute newbie at scripting in TS, so the help is truly appreciated :)
Hoping I can eventually return the favour to help others in need when I've learned the language a bit more myself
Good job!