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This will follow with a prompt saying whether you want to use the local version or upload the image to steam cloud. Choose the option to upload it to steam cloud and you will be able to use this object in multiplayer servers.
that's also exactly what i've already done
The way you worded it sounded like you thought uploading was the only way. Regardless, what custom object are you using to import with the image in it?
The compression will be a lot less noticable with higher resolution textures. Since you're using pixel art you can easily bump up the resolution with i.e the nearest neighbour algorithm. For Pixel/Vector art you can also probably export it as lossless as that will probably result in a smaller filesize than lossy for this type of art.
Example of native resolution v upscaled http://chry.me/up/5w0F0.jpg
I *think* if you turn off threaded loading, this quality reduction doesn't happen, but it won't work with images that have already been loaded and turning it off makes loading a much less smooth process.