Tabletop Simulator

Tabletop Simulator

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ChizBallz May 9, 2017 @ 3:01am
Floating tables, arghhh!!
Is there a fix for why the tables are just floating in mid air? I am trying to recreate a nice environment to play board games on. But no matter what I do, the tables are just floating in the air. How to fix this?

I see some games where the table are on the floor, and I'm not sure how its done. Please help.
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Showing 1-6 of 6 comments
ulia  [developer] May 9, 2017 @ 4:23am 
Floors would be custom assets. Learn to make models/textures or just tokens/boards. There's plenty of guides to asset creation all over the place, though writing you a guide myself is a bit redundant because there's a lot of ways to go about this and none of them is explicitly the correct way.

Easiest way would be to take a picture of a floor and import it as a token/board.
Zonkai May 9, 2017 @ 9:01am 
If you're willing to throw down a few bucks, you could get one of the DLCs with a background and make a save with a cleared table. This would require a bit of effort on your part to to import whatever game you're looking to play onto the table, but I've done it more than once with the Wizard's Academy background. Anything with scripting would be tricky though.
Sekkuar666 May 9, 2017 @ 9:10am 
Originally posted by Zonkai:
If you're willing to throw down a few bucks, you could get one of the DLCs with a background and make a save with a cleared table. This would require a bit of effort on your part to to import whatever game you're looking to play onto the table, but I've done it more than once with the Wizard's Academy background. Anything with scripting would be tricky though.
I don't have DLC so I can't test it, but I'm thinking of something on the effect:

1: Load DLC
2: Delete everything on the table
3: Select everything on the background and mark them as "persistent"
4: Load whatever game you want, background pieces should stay in place.
5: Probably a good idea to select everything again and unmark "persistent" to prevent them from duplicating
6: Create a new save and done
Last edited by Sekkuar666; May 9, 2017 @ 9:11am
Zonkai May 9, 2017 @ 9:35am 
Might be doable, but there are a few complications to consider:
-You may have to disable scripting present in the DLC to be able to touch background elements (easy enough).
-Having done this, many of the elements are difficult to select, only actually "existing" as a single point floating somewhere in space. Even using ALT dragging I've never been able to select every element of the zombicide DLC!
-Many of the DLC with custom tables are built on top of a default table, so you'll have to adjust the height of either the table, or the elements you're loading.
-As for loading something with scripting this way, I have NO idea whether or not objectIDs would be properly maintained. May or may not be an issue. Adjusting locations can also cause problems.

Personally, I just throw everything into bags and save/load them that way. I like to set up my own layout anyway!
Last edited by Zonkai; May 9, 2017 @ 9:38am
Sekkuar666 May 9, 2017 @ 10:02am 
Originally posted by Zonkai:
-Having done this, many of the elements are difficult to select, only actually "existing" as a single point floating somewhere in space. Even using ALT dragging I've never been able to select every element of the zombicide DLC!

You can get around of this by making a script that loops through everything on the screen and set everything to "persistent"

Something like, put the script on any random object, then you can spawn this object and press a button on it and it will do that for you
Skor May 12, 2017 @ 12:22am 
Originally posted by Sekkuar666:
Something like, put the script on any random object, then you can spawn this object and press a button on it and it will do that for you
Why even bother with the button? I always just put the script in the onLoad function so it runs just from spawning the object :P.
Last edited by Skor; May 12, 2017 @ 12:23am
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Date Posted: May 9, 2017 @ 3:01am
Posts: 6