Tooth and Tail
Auni[TExP] Sep 17, 2017 @ 3:49am
fox counter?
Is there any counter in this game to fox?
I mean 6 meter range with 9 meter vision and fastest movementspeed ingame + ability to oneshot every t1 unit and nearly all t2 units? (some survive with 1 -5 hp lol)

Even a Pig on a Mill is instantly dead, the only thing what fox cannot do, is attacking towers.
But should i really play now alltime with double tower lodout, to get rekt by t1 or t2?

*edit* we need a slow unit against fox in my opinion, 1 fox with some birds can trade endless against any sort of unit ingame!!
Last edited by Auni[TExP]; Sep 17, 2017 @ 3:49am
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ClassicMetal Sep 17, 2017 @ 4:04am 
Either wall off yourself with defense structures or try to all-in with a push (preferrably before the fox is finished.) The fox can pick of lots of value over time but in a forced fight it might not be enough (especially if you get a T3 too and not get it instantly killed by the fox). Also I've found snakes to sometimes be alright vs fox. Lizards can also work if your opponent doesn't have toads.
Last edited by ClassicMetal; Sep 17, 2017 @ 4:04am
Auni[TExP] Sep 17, 2017 @ 4:26am 
ehm 180+180 is 1 fox, thats overall 3 building for lizzard and as i know 30 for 1 lizard,
that means 6 lizzards and 3 buildings = fox.

i just won my game with a single fox and killed 2 farm's (pig) and a tons of t1 units just by micro 1 unit xD

You forgott about the quadra t1 lodout, if you want to get a early fox out + don't die, its relativ simple.

Against lizzards = banlings
Against only pistols = mix up Lizzards and pistols
Against banlings = only pistols
1 healbird building if you feel save enough!

Don't waste your unit's , that means NEVER attack into a Mill, if your opponent come to your farm, he will loose way more then you , and this open up a expension window for you or in generall a fast fox building, just sell 2 t1 building if needet!!

If your opponent build 1tower defense, you take instantly a expo, its the same cost.
Tower cost you 60, (smallest one) and a Mill cost you also 60, so if you scout a tower, you basicly can take a free expo ! cause you will have the same army value as your opponent!!
And then same rules as before, never attack, stay near your new mill! if he want to engage he will loose the fight basicly!
Same army value and some of his army will attack your building mill, while your full army attack his army = WIN.

Anyway , add me please on steam and let us play 1vs1.
I will try the fox rush, and you counter me basicly! you know what i planned to do, and you choose your counter lodout .

*Edit* A t2 tech / push could be "usefull" still i think its relativ risky.
All t2 units come only a little bit faster then a fox, and its relativ simple to scout.
Also you will cut down your t1 produktion, this open up a window for your opponent with t1 if he won't rush t3.
Cause a Single t2 Unit cannot stop hard pushes of t1 , A single t3 unit can do this !
And if you miss your timing, with this t2 unit, its relativ simple for your opponent to crush you with mass t1 + fox
Last edited by Auni[TExP]; Sep 17, 2017 @ 4:30am
ClassicMetal Sep 17, 2017 @ 4:38am 
Just a small correction, T1 units cost 20 per unit so that would be 9 lizards instead of 6, not that it would matter THAT much.

I think it's possible fox is a bit too hard to play against but I gave some general tips for people to try.
Last edited by ClassicMetal; Sep 17, 2017 @ 4:38am
Ryax Sep 17, 2017 @ 5:20am 
Balloons.
Robin Sep 17, 2017 @ 5:57am 
Yeah from what I see Fox is real problem in the game atm. People are trying to counter it by either timing pushes or tower defense & fast expand. But yeah, crazy unit imo, the only one that can get indefinit value cause you can never catch it (save for oppoennts mistaktes) and it outranges everything and one shots most things
Blackguard Sep 17, 2017 @ 6:48am 
Kasha cant see stealth units, and she fires very 'very' slowly.

So either use Stealth T2 lizards or a horde of crappy T1 lizards.

Also, thermal air snipers have just as much range as she does, and she cant shoot buildings, so one or two of those would do the trick.
Baevoose Sep 17, 2017 @ 7:59am 
Hi, I just finished a strategy I like vs the very meta 1 base fox rush. I'm rank 21 and climbing!

I use the badger to defeat her. I pressure the turtle with squirrels and ferrets as I tech for my own t3 unit. If the opponent tries to kite the badger, the badger will insta-kill all the pigeons sustaining her. If they try to engage the badger, simply kite like the fox player does, and murder their army.

The fox does not reliably target anything when kiting like crazy, but the badger kills everything when the gun is at full speed. Without pigeons, they cannot pressure.

The badger is terrible vs real armies, but the small strike force army gets demolished. I've even won games where the fox leveled my farms and killed my first badger ( because my commander got sniped and my badger derped into death) but the second badger mows everything down.

Remember to pressure!!
Robin Sep 17, 2017 @ 9:38am 
well, we'll see if any of that works. First tournament live now :)

In my opinion, none of these work at high levels and when players know what they're doing. But we'll see, I might be wrong ofc. Keep us up to date, Baevoose. I'd guess once you fight vs rank 35+ you might have trouble. But maybe not, good luck either way :)
Baevoose Sep 17, 2017 @ 2:51pm 
Yup, you might be right! I feel like the best time to kill the fox player is right as they try to secure their expo with badger. Because they have to fight on their new base.If the run they lose, and if they fight, their main army will die and their expo, even if the fox lives. If that doesn't work, then Fox REALLY needs to be tuned down. They can't protect their army from the badger, so if they run, it doesn't matter if the fox is kiting, because she loes all support. Badgers dps is too high. Give it a shot!
GrimToadstool Sep 17, 2017 @ 3:38pm 
Thing is, the fox is also awesome at countering air units. So why not balance her around that, excell at killing air stuff, being worse against ground stuff. Also if you would have units being able to sealth other units - even if it's just a single other unit, it would give you a strike force against the fox.
Robin Sep 17, 2017 @ 4:38pm 
Originally posted by GrimToadstool:
Thing is, the fox is also awesome at countering air units. So why not balance her around that, excell at killing air stuff, being worse against ground stuff. Also if you would have units being able to sealth other units - even if it's just a single other unit, it would give you a strike force against the fox.

Well, that's cause Fox counters pretty much everything :P I mean Squirrels also do really well vs air, but they're not broken
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Date Posted: Sep 17, 2017 @ 3:49am
Posts: 11