Tooth and Tail
 This topic has been pinned, so it's probably important
NoRepro [dev] KoolAidManOhYeah  [developer] Sep 14, 2017 @ 4:49pm
Story Mode Walkthrough
Having trouble with Story Mode? I made a playlist of level walkthroughs. Here's Part 1[t.co], which includes all of Bellafide's missions. SPOILERS ABOUND!

Here's Part 2, Hopper's campaign!

Part 3[t.co] is now available! Howling Vell included (and recorded pre-nerf!)
Last edited by NoRepro [dev] KoolAidManOhYeah; Sep 18, 2017 @ 9:12am
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Showing 16-22 of 22 comments
I've been having tons of difficulty with the "Siege of Ragfall Road" mission when it comes to the Heroic requirement. Previous Heroics have felt challenging but not unfairly punishing, but this is much different, requring finishing with 3000 net food

Having both read the Steam Guide (which notes that the already different mission is nearly impossible without proper placement of yours and Bellafide's bases next to each other on the same side of the map!) and watched your video walkthrough, I found it noteworthy that in the video your developer is unable to attain the Heroic 3000 food objective. Looking around YouTube for examples of the mission with the Heroic accomplishment has yielded little, as well.

Given that luck seems to be a major factor and the walkthrough from the developers themselves does not showcase a successful completion, perhaps it is time to tune down this requirement? I do not doubt that it IS doable, but the level of things that have to go "right" including luck seems to be way way above the rest of the difficulty curve. Perhaps a target of 2000 net food would be more viable, offering challenge and requiring good play, without near perfection of not only play but RNG both in terms of base location and enemy location/spawn.

I've not yet progressed beyond this mission, but if there are any other missions that players report similarly spike in difficulty, I would ask if you'd please consider a balancing pass to bring them more in line. Thank you.
Last edited by RanceJustice (Kyo); Dec 14, 2017 @ 8:13am
ManteQuilla Jun 9, 2018 @ 6:03pm 
LOL the scrapetown mission is just a joke . It's so random, it's just totally absurd. Trying to figure how not to loose units while your base gets raided and it just gets worse. Your guide for this mission is basically : Just retry and get damn lucky on the map seed and if it does not work .. Just retry see if you have a better map ............ Well i wished I could pass this mission but I will just not bother and not buy this game .
Last edited by ManteQuilla; Jun 9, 2018 @ 6:03pm
Shikkuga Aug 1, 2018 @ 8:56am 
:steamsad:
ZeroSumGamer Dec 6, 2018 @ 12:14pm 
Originally posted by Aleph:
Originally posted by Jelly Drunken Squirrel:
For sage marro speak, you need to secure each farms one by one, put balloon to protect your advance and your warrens, and use the snakes to kill the uncle butters. Rinse, eat, repeat.
Actually just beat it in some map where apparently the longcoat's units didn't congregate in one spot while using 6 badgers.

Which spot on the map is that? Will this spot remain the same every time you play this mission?
how do i spawn in the red place i spawned there but i clicked on something and it teleported me back to blue base dunno how to go back help pls
EELuminatus  [developer] Jul 6, 2020 @ 10:10am 
In each faction's hub, there's one character that can bring you to each other faction's hub (as soon as you have reached them). They are usually the only character of the respective faction's color and they have a small flag icon in the speech bubble over their head.
In your case (Longcoat hub to Commonfolk hub), I think there is a small red lizard in the bottom-right corner of the map. Talk to the Lizard and you will get to the Commonfolk hub.
PinkLiger Jul 17, 2021 @ 8:12am 
hmm
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