Tooth and Tail
Any way to make the farms not go barren?
Is there any setting or mod for that?
Cause its normally in the endgame where things really get cool with massive defenses and battles, but then the game is almost allready over cause of the rush or starvation

It would be really cool if we could build our bases a bit and keep on fighting
Originally posted by EELuminatus:
There are a few ways that should help achieve what you want:

The easiest way for more late game would simply be changing map setting to plentiful Gristmills on a large map. That does not really prevent fallowing, but gives you enough food to have a pretty long late game with huge armies.

You can also make farms last much longer on custom maps - here's an example on the Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1864342317
The easiest way to do that is loading the (finished) map in a text editor, and replace all
<Minerals>0</Minerals>
with e.g.
<Minerals>123456</Minerals>
(that should last for more than one day; 0 = default and will be replaced by 300, which is enough for 5min).
Then reload the map and publish it.

If you're playing offline, you can enable cheats (in the Options), and use '=' to stop starvation and just keep playing.
If you only play offline or unranked with friends, you can also modify the game files to increase the default value of farm minerals (in ToothAndTail/content/data/multiplayer/minerals/farmland.xml > StartingMinerals).
All players need to play with the same modification, else the game will desync! (After next patch, however, you should be able to upload such changes as Workshop mod, and activate it for online play in unranked lobbies.)
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The author of this thread has indicated that this post answers the original topic.
EELuminatus  [developer] Oct 20, 2019 @ 2:22am 
There are a few ways that should help achieve what you want:

The easiest way for more late game would simply be changing map setting to plentiful Gristmills on a large map. That does not really prevent fallowing, but gives you enough food to have a pretty long late game with huge armies.

You can also make farms last much longer on custom maps - here's an example on the Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1864342317
The easiest way to do that is loading the (finished) map in a text editor, and replace all
<Minerals>0</Minerals>
with e.g.
<Minerals>123456</Minerals>
(that should last for more than one day; 0 = default and will be replaced by 300, which is enough for 5min).
Then reload the map and publish it.

If you're playing offline, you can enable cheats (in the Options), and use '=' to stop starvation and just keep playing.
If you only play offline or unranked with friends, you can also modify the game files to increase the default value of farm minerals (in ToothAndTail/content/data/multiplayer/minerals/farmland.xml > StartingMinerals).
All players need to play with the same modification, else the game will desync! (After next patch, however, you should be able to upload such changes as Workshop mod, and activate it for online play in unranked lobbies.)
Oh wow, thanks a lot guys, really appreciate it ^w^
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