Tooth and Tail
Elliott Sep 12, 2017 @ 3:26pm
Difficulty extremely high
I don't know if this was on purpose, but the difficulty for the Commonfolk is extremely harsh- considering I was able to do all of the other Longcoat missions with Heroic challenge complete, I fail to comprehend how one can kill 40 enemies with Kasha whilst being horded by Nomads in 5 minutes, right off the bat (actually, how does one even survive this?). Tips?
Last edited by Elliott; Sep 12, 2017 @ 3:27pm
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Showing 1-15 of 16 comments
GamingMistress Sep 12, 2017 @ 3:35pm 
I do believe you're refering to the Sand Kiln mission. Over in this thread , there is some discussion on tips to help with the mission.
Acty! Sep 12, 2017 @ 3:40pm 
It's not just the Sand Kiln mission. I'm really turned off by most of the Commonfolk scenarios. They're simply not fun, and not just because of the difficulty. Mostly the difficulty seems to be based largely off of how the map ends up being generated, which is a real shame.
RoaR Sep 12, 2017 @ 4:32pm 
If you find Common folk to be annoying , I highly suggest don't play on. Since it get alot worse and much of this can just royaly ♥♥♥♥ you over by RNG.

KFR (green) is also very annoying . Mostly by RNG make it worst

Example on a misson where you suppose to do your best to survive, RNG spawn enemy right next to you 30 sec in and you attacked.

Now playing the last faction, yeah it turned from fun to just annoying to the point I going for more that I don't like this game as I did when I started.

Who on earth found "Whack-a-mole" a good misson design?! It is just frustrating and it make it even worse with the RNG design gets worse.
Last edited by RoaR; Sep 12, 2017 @ 4:33pm
Retrolicious Sep 12, 2017 @ 5:43pm 
Guys its just the singleplayer part, there is always online or local couch to mend the wounds :3

Anyway sry that you didnt like the story, im still at longcoats so maybe my opinion might change lol ^^
Elliott Sep 12, 2017 @ 5:48pm 
Originally posted by GamingMistress:
I do believe you're refering to the Sand Kiln mission. Over in this thread , there is some discussion on tips to help with the mission.

This, along with the hint in-game, helps immensly with the attack effort, however it doesn't help in defense. The resources required to get the fox or any troops are halted by these Nomad rushes in numbers of atleast 20 at a time, with their health rarely dipping past 75% because of the heat effects.
NoRepro [dev] KoolAidManOhYeah  [developer] Sep 12, 2017 @ 6:46pm 
Don't forget water heals! Use them to keep your fox alive when on a sniping run!
Acty! Sep 12, 2017 @ 6:53pm 
Originally posted by NoRepro:
Don't forget water heals! Use them to keep your fox alive when on a sniping run!
Doesn't help when water doesnt generate in the random map. :P Really didn't have water in my half of the map for most of my attempts. Thankfully passed this mission.
cpiitzer Sep 12, 2017 @ 7:12pm 
I think some water always spawns in that particular map.

Whether it's in a tactical enough position that you can use it as a healing source is another matter entirely.
Elliott Sep 12, 2017 @ 8:35pm 
Nevermind, I was able to figure out- not only do you need an agressive strategy, but you also need a good spawn. Never the less, the Heroic of getting 40 fox kills in 5 minutes is ridiculous to say the least.
Acty! Sep 12, 2017 @ 8:45pm 
Yeah, I'm getting to be pretty disappointed in the campaign missions. They're simply not fun. Mostly RNG based and difficult in the most obnoxious ways.
LEmental Sep 12, 2017 @ 9:29pm 
Good spawns seem like the crux of single player heroics = /
Ragnaman Sep 14, 2017 @ 3:18am 
Originally posted by TheFives:
It's not just the Sand Kiln mission. I'm really turned off by most of the Commonfolk scenarios. They're simply not fun, and not just because of the difficulty. Mostly the difficulty seems to be based largely off of how the map ends up being generated, which is a real shame.

Indeed, some maps were annoying due to RNG.
And that sand kiln mission ? Why is there a time limitation ? It takes time to make economy to get Kasha, then the firing rate is rather low, so you need at least 2 or 3 Kasha. And the enemy swarms you with tier 1 units.

I got to 20 kills with Kasha max, maybe I have not rolled a perfect map, but its annoying to have time limitation...there is already food that runs out rather fast.
Terotrous Sep 14, 2017 @ 6:36am 
The missions themselves are a complete joke. The problem is that the conditions for the heroic missions are clearly set somewhat too high. For example, the way you're supposed to play the prison breakout stage is that you use the Chameleons to attack the prisons, and the lizards to attack the falcons. This is all well and good and works fine if you take the time to move the right units.

However, the mission requires you to beat the stage in 5 minutes and allow almost no one to die.

Simply put, there's not really enough time to play the mission properly. With most map spawns, you can complete the stage in maybe 4:50 if you're moving constantly. This means that there's no time to scout and pick which prison to attack or anything. If the first prison you attack has a bullet hive, you're dead. If the first few prisons don't contain chameleons, you're dead. If you get ambushed by a falcon while attacking a prison or from a highground spot you can't hit, you're dead. If there's too much water or not enough, you're dead. Etc. It took me at least 50 tries to get the heroic on this mission.

The Kasha one is similarly problematic. Getting 40 kills with her in 6 minutes requires you to go for a heavy econ opening and rush out Kasha. If you don't have a highground advantage (which allows you to defend with fewer units), you're dead. If the enemy rushes too much (or not enough!), you're dead. You need them to just trickle in with units that she can shoot easily. I eventually just started restarting over and over again until I got an extremely favourable spawn, then won the mission somewhat easily.

If these conditions were "Complete the map in 5:30" and "get 35 kills with Kasha", the basic idea behind the mission would be unchanged, but many more of the border cases would be possible to complete. Right now, the alternate missions are just tuned a bit too tight, which forces you to get a lucky spawn to complete them.
Elliott Sep 14, 2017 @ 12:12pm 
Originally posted by Ragnaman:
Originally posted by TheFives:
It's not just the Sand Kiln mission. I'm really turned off by most of the Commonfolk scenarios. They're simply not fun, and not just because of the difficulty. Mostly the difficulty seems to be based largely off of how the map ends up being generated, which is a real shame.

Indeed, some maps were annoying due to RNG.
And that sand kiln mission ? Why is there a time limitation ? It takes time to make economy to get Kasha, then the firing rate is rather low, so you need at least 2 or 3 Kasha. And the enemy swarms you with tier 1 units.

I got to 20 kills with Kasha max, maybe I have not rolled a perfect map, but its annoying to have time limitation...there is already food that runs out rather fast.
Yeah, I got 25 max, nearly impossible for someone to get that many kills with something that costs 360 and dies so quickly. I'd love to find someone who could do it, though it will probably show up on a Top 10 achievements you can't get on watchmojo or something.
EastCLiff Sep 14, 2017 @ 12:36pm 
Actually commonfolk mission is EASY. Green and yellow missions are extremely dangerous for your mental health. This is torturing me. KSR missions are difficult to understand the intention of maker but I could clear them to the end. But Yellow's missions, it is not even puzzle missions but it I totally got tired from this missions. It's like a harsh full time labor.
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Date Posted: Sep 12, 2017 @ 3:26pm
Posts: 16