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KFR (green) is also very annoying . Mostly by RNG make it worst
Example on a misson where you suppose to do your best to survive, RNG spawn enemy right next to you 30 sec in and you attacked.
Now playing the last faction, yeah it turned from fun to just annoying to the point I going for more that I don't like this game as I did when I started.
Who on earth found "Whack-a-mole" a good misson design?! It is just frustrating and it make it even worse with the RNG design gets worse.
Anyway sry that you didnt like the story, im still at longcoats so maybe my opinion might change lol ^^
This, along with the hint in-game, helps immensly with the attack effort, however it doesn't help in defense. The resources required to get the fox or any troops are halted by these Nomad rushes in numbers of atleast 20 at a time, with their health rarely dipping past 75% because of the heat effects.
Whether it's in a tactical enough position that you can use it as a healing source is another matter entirely.
Indeed, some maps were annoying due to RNG.
And that sand kiln mission ? Why is there a time limitation ? It takes time to make economy to get Kasha, then the firing rate is rather low, so you need at least 2 or 3 Kasha. And the enemy swarms you with tier 1 units.
I got to 20 kills with Kasha max, maybe I have not rolled a perfect map, but its annoying to have time limitation...there is already food that runs out rather fast.
However, the mission requires you to beat the stage in 5 minutes and allow almost no one to die.
Simply put, there's not really enough time to play the mission properly. With most map spawns, you can complete the stage in maybe 4:50 if you're moving constantly. This means that there's no time to scout and pick which prison to attack or anything. If the first prison you attack has a bullet hive, you're dead. If the first few prisons don't contain chameleons, you're dead. If you get ambushed by a falcon while attacking a prison or from a highground spot you can't hit, you're dead. If there's too much water or not enough, you're dead. Etc. It took me at least 50 tries to get the heroic on this mission.
The Kasha one is similarly problematic. Getting 40 kills with her in 6 minutes requires you to go for a heavy econ opening and rush out Kasha. If you don't have a highground advantage (which allows you to defend with fewer units), you're dead. If the enemy rushes too much (or not enough!), you're dead. You need them to just trickle in with units that she can shoot easily. I eventually just started restarting over and over again until I got an extremely favourable spawn, then won the mission somewhat easily.
If these conditions were "Complete the map in 5:30" and "get 35 kills with Kasha", the basic idea behind the mission would be unchanged, but many more of the border cases would be possible to complete. Right now, the alternate missions are just tuned a bit too tight, which forces you to get a lucky spawn to complete them.