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Violen Jan 17 @ 9:01am
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Micro stutters when moving, at a rocksolid 144 Frames..?
When moving around, My character and camera has a nasty jitter with a micro stutter every second or so. Any fixes?
Last edited by Violen; Jan 17 @ 9:01am
Originally posted by Mortierbacon:
Seems like this game suffers from the classic framepacing problem in Unity (it's Unity right?) games. Something linked to interpolation and easily fixable (toggling a switch).
To my knowledge, Cuisineer, Gray Haven and Flipwitch also have/had that same problem.
Sadly, since it's tied to the engine, you'll have to wait for the dev to fix it.

A bit of a bummer because I intended to buy this, but now I guess I'll wait a bit.
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The author of this thread has indicated that this post answers the original topic.
Seems like this game suffers from the classic framepacing problem in Unity (it's Unity right?) games. Something linked to interpolation and easily fixable (toggling a switch).
To my knowledge, Cuisineer, Gray Haven and Flipwitch also have/had that same problem.
Sadly, since it's tied to the engine, you'll have to wait for the dev to fix it.

A bit of a bummer because I intended to buy this, but now I guess I'll wait a bit.
Last edited by Mortierbacon; Jan 17 @ 9:20am
C204 Jan 19 @ 5:48am 
Can confirm, this is indeed an issue.
Tenshu Jan 19 @ 6:43am 
I don't get it every second but I do get it after clearing a room at times.
Its a duct tape solution but dashing at all times doesn't produce the same jitter as running
Last edited by Holo The Wise; Jan 19 @ 8:35am
Mortierbacon Jan 19 @ 10:48am 
Originally posted by Holo The Wise:
Its a duct tape solution but dashing at all times doesn't produce the same jitter as running
Yeah so, it definitely is an interpolation problem with the character's body (and probably for the camera too) under specific circumstances. It's more noticeable on higher refresh rate and I would suggest to lock your fps to 60, that should make it less obnoxious.
Hopefully the dev looks into it and fixes it, unless it's been made that way to avoid any physics breaking.

EDIT : I'd like to add that this is the exact same problem (jittery character and/or camera) Gray Haven was dealing with and only got fixed in the recent updates.
Last edited by Mortierbacon; Jan 19 @ 10:56am
Rawffi Jan 20 @ 5:23pm 
+1 I am getting this too
Palewing Jan 21 @ 2:42pm 
Definitely noticeable. Would be great if fixed.
Yaman Jan 21 @ 2:57pm 
Game pauses when some things spawn, or abilities are cast.
Hasn't got me killed it's just a bit annoying.
Brasileiro Mar 11 @ 11:52am 
Hi, I've created a mod to alleviate this camera behavior, it's something that's been happening a lot in Unity games lately.

Download this .zip and extract it to the game folder: https://drive.google.com/file/d/1xUlP19FXFYIoTpHs4yX7wL8j_LTY1kTr/view?usp=sharing

I tested it on a 60 Hz monitor, but in theory it should also work at higher refresh rates.

This is mostly enough to solve camera stuttering problems, but it's not a definitive solution for all games that suffer from it, as it directly affects the timing of Unity's physics calculation.

In some cases, this can introduce bugs and also increase CPU consumption and affect performance. The higher the refresh rate, the tighter the timing.

Ideally, the developer should move what is causing this behavior in the camera from FixedUpdate to LateUpdate or Update.

Source code: https://github.com/Braasileiro/UnityFixedDeltaTimeFix

The README on the GitHub page has a more detailed explanation.
Last edited by Brasileiro; Mar 11 @ 11:59am
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