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To my knowledge, Cuisineer, Gray Haven and Flipwitch also have/had that same problem.
Sadly, since it's tied to the engine, you'll have to wait for the dev to fix it.
A bit of a bummer because I intended to buy this, but now I guess I'll wait a bit.
Hopefully the dev looks into it and fixes it, unless it's been made that way to avoid any physics breaking.
EDIT : I'd like to add that this is the exact same problem (jittery character and/or camera) Gray Haven was dealing with and only got fixed in the recent updates.
Hasn't got me killed it's just a bit annoying.
Download this .zip and extract it to the game folder: https://drive.google.com/file/d/1xUlP19FXFYIoTpHs4yX7wL8j_LTY1kTr/view?usp=sharing
I tested it on a 60 Hz monitor, but in theory it should also work at higher refresh rates.
This is mostly enough to solve camera stuttering problems, but it's not a definitive solution for all games that suffer from it, as it directly affects the timing of Unity's physics calculation.
In some cases, this can introduce bugs and also increase CPU consumption and affect performance. The higher the refresh rate, the tighter the timing.
Ideally, the developer should move what is causing this behavior in the camera from FixedUpdate to LateUpdate or Update.
Source code: https://github.com/Braasileiro/UnityFixedDeltaTimeFix
The README on the GitHub page has a more detailed explanation.