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Well ... yes and no.
When you're designing a game, you may want to balance it so that there isn't a single overwhelming right answer.
I say "may", because hacking in FTL is pretty much always correct to take, and that works out fine because you still have plenty of other choices and hacking combines with other mechanics (e.g. boarding) in interesting ways.
I don't think it's fun to be forced into either hamstringing yourself, or picking one option that is always best. It's more satisfying to have multiple options that work about equally well, where the right choice will depend on what's happening in the individual run. That's what adds strategy into a game.
I'm not necessarily saying that boarding is overwhelmingly the best choice. I don't know yet, because I've not played enough. I'm just flagging it up as a potential issue.
They've already made some decisions to remove "un-fun" aspects, such as automatically refilling oxygen when you jump, so you don't have to sit there and wait for it. Maybe they can also come up with a solution to the "slow spell casting crew kill" issue.
Even just adding a speed up button would help a lot. This is a feature missing in FTL, which many players supplement using CheatEngine's speedhack (which for some reason wasn't working with Void War for me).
Fun isn't the same for everyone. I get a lot more fun playing FTL "optimally" for win rate, because it makes my decisions strategically meaningful. And this is part of the long-term appeal for many players.
In my experience (so far) there are 3 general tactics that work well in no particular order.
- DAKKA
(Lots of firepower to overwhelm shields, such as Storm 2's and 3's targeting enemy weapons and shields. Tears apart enemy ships quick, though energy weapons are good as well.)
- Boarding
(If you have a summoner build to swarm the enemy crew or just a few very tough units you can cripple enemy systems while you gun the enemy down.)
- Psykic Powers
(The ability to ignore shields is crippling if you have a few psykers target the enemy shields so your weapons can gun down the enemy ship. Else you could just have anti-crew psykers kill the crew to cripple the ship.)
- Missile Boat
(Some missile systems have nasty effects that when used properly can disable entire systems or set fire to a ship which can get out of hand if you kill the enemies husks.)