RollerCoaster Tycoon 2: Triple Thrill Pack

RollerCoaster Tycoon 2: Triple Thrill Pack

1nsane Dec 1, 2014 @ 11:28am
RCT 1&2 Need a Workshop
Dear RCT players and Valve

We despiratly need a workshop with these 2 games. It would so awesome to be able to share rides/coasters that we have made. AND it would be super easy for you guys to implenend, its just a matter of sending the Track files, which are tiny anyway.


If you read this and you want this as well, please leave a comment to show your support!

Thanks in advance!
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Showing 1-15 of 57 comments
TheKido Dec 1, 2014 @ 1:15pm 
+1
THE REVN3 Dec 1, 2014 @ 3:03pm 
Ohhhh...that would be awesome.
Albino Panther Dec 1, 2014 @ 3:17pm 
bump.
Par Dec 1, 2014 @ 8:39pm 
I was just looking for something like this. I'm new to steam and I've seen some of the workshops for games like Skyrim and I figured roller coaster tycoon games would have the best workshop around. I hope it can be easily implemented, I love this game, I love seeing what other people have made, and I enjoy sharing my own creations with others.
1nsane Dec 2, 2014 @ 1:13am 
Does anyone know how we can get workshop or is it mostly on Valve's part to implemend it?
Vali Dec 2, 2014 @ 1:47am 
this would be awsome! :TheRooster:
Walter White Dec 2, 2014 @ 11:40am 
This is unfair to those that don't have the Steam version.
This would be nice if it ran on Steam post Windows XP.
FattCattMatt Dec 2, 2014 @ 5:24pm 
While it would be nice and convienent for people to simply subscribe to a park or a modification or a scenario or a ride, rather then looking around the internet foraging for mods dating nearly 10 years ago; Its not going to happen. Bare in mind that RCT1 is 15 years old and RCT2 is around 12. These games are as old as many people playing games on steam currently. These games are a testament for simply working on modern hardware.

The big problem is just how the game was coded. Both RCT1 and RCT2 are "99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX", Quoting Chris Sawyer (The brainchild behind this masterpiece). Assembly is not neccisarillythe easiest coding language. (though ask anyone and everyone will give a different answer on a good coding language, they all have flaws somewhere). Then again, he started off porting games from DOS to Amiga in the late 80s. Hes a man who essentially was born on the computer.

Ultimatlly decoding and recoding the game to implement some type of internet integration would be painful. And there are people out there rewriting the game from assembly into entirelly C with some tweaks to make the game have more ease of play and replayability; Even so the person who would have to actually do it is Infograms. Now defunct into Atari. Who is pretty much deadweight nowadays. Chris Sawyer himself is not interested in working in videogames and simply hates to have any type of press on him. Hes a shut in person who feels he did what he wanted to, made his mark (and his cash) and thats that. I cant blame the guy honestly.

The bottom line is this wont happen even if we really wanted it.

Heres to hoping someone makes an Opensource RCT clone..
hunt Dec 2, 2014 @ 8:14pm 
Hey I know a way to get parks and stuff into RCT2. I wrote a guide on how to do it. But yeah +1 for this RCT2 needs Steam Workshop.
1nsane Dec 3, 2014 @ 10:35am 
@ Matt


Youi dont need to decode anything.The Trackdesign's are saved as track files in the RCT folder in the Track folder, pretty simple. All they need to do is give us the option to upload that file along with an image file. THATS IT.
FattCattMatt Dec 3, 2014 @ 10:53am 
Good luck having steam do that. The games are already old i seriouslly doubt steam will implement crap.

Edit: The workshop even with adding in track designs and park designs is still limited. If people want heavilly modded tracks and park designs then back to square one.
Last edited by FattCattMatt; Dec 3, 2014 @ 10:55am
Dogman15 Dec 10, 2014 @ 2:58am 
What's so hard about clicking subscribe on a workshop item and then Steam placing a file in a folder in your game's folders? That's how L4D2 workshop subscriptions work. And the uploading of tracks/parks you've made to Steam could be done with a single button on the Steam webpage, no SDK needed.
1nsane Dec 10, 2014 @ 7:08am 
What duckman said,

Its pretty easy to intergrate!
enti0 Dec 11, 2014 @ 12:47pm 
It would be strange if Steam stopped you from being able to copy + paste a file into the appropriate folder.

This should work. Why not make it easier for people to share tracks + maps? Hell, I even did it with a friend through E-mail once, exporting a RCT2 rollercoaster to his RCT3!
Last edited by enti0; Dec 11, 2014 @ 12:47pm
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Date Posted: Dec 1, 2014 @ 11:28am
Posts: 57