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The big problem is just how the game was coded. Both RCT1 and RCT2 are "99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX", Quoting Chris Sawyer (The brainchild behind this masterpiece). Assembly is not neccisarillythe easiest coding language. (though ask anyone and everyone will give a different answer on a good coding language, they all have flaws somewhere). Then again, he started off porting games from DOS to Amiga in the late 80s. Hes a man who essentially was born on the computer.
Ultimatlly decoding and recoding the game to implement some type of internet integration would be painful. And there are people out there rewriting the game from assembly into entirelly C with some tweaks to make the game have more ease of play and replayability; Even so the person who would have to actually do it is Infograms. Now defunct into Atari. Who is pretty much deadweight nowadays. Chris Sawyer himself is not interested in working in videogames and simply hates to have any type of press on him. Hes a shut in person who feels he did what he wanted to, made his mark (and his cash) and thats that. I cant blame the guy honestly.
The bottom line is this wont happen even if we really wanted it.
Heres to hoping someone makes an Opensource RCT clone..
Youi dont need to decode anything.The Trackdesign's are saved as track files in the RCT folder in the Track folder, pretty simple. All they need to do is give us the option to upload that file along with an image file. THATS IT.
Edit: The workshop even with adding in track designs and park designs is still limited. If people want heavilly modded tracks and park designs then back to square one.
Its pretty easy to intergrate!
This should work. Why not make it easier for people to share tracks + maps? Hell, I even did it with a friend through E-mail once, exporting a RCT2 rollercoaster to his RCT3!