RollerCoaster Tycoon 2: Triple Thrill Pack

RollerCoaster Tycoon 2: Triple Thrill Pack

Renz Sep 4, 2015 @ 2:14am
How to make money?!
I've made a new custom scenario and decided to do a challenge I thought would be minor and that is using money. Holy ****, is it hard! I'm charging for everything (even restrooms, not unreasonably priced though) and the loan and staff maintainence are really killing my income. I want to expand my park, so please help me! I've used 110k in loans out of 1mil in 6 years.
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Showing 1-7 of 7 comments
Argos Sep 4, 2015 @ 3:52am 
A big part of RCT is managing your income vs costs.

Try firing some of your staff and then using the remaining ones more efficiently (assign them specific paths,ect.)

Loans aren't free, and you always want to pay them off as soon as possible. The only time you should be taking out more loan is when you want to build a major attraction or roller coaster which is eventually going to pay for itself through income. Generally speaking, as soon as you're able to pay off even a bit of your loan, do it; otherwise, they will destroy your budget.
Renz Sep 4, 2015 @ 9:45am 
What if I set my park pay to enter rides for free?
Knightwolf Sep 19, 2015 @ 3:14pm 
What i do is if i have I have a few paths way for example usually there is one main path so i put a Handymen and set path for that area and as well as a mechanic that does both Inspect Rides. Fix Rides then I would create a (new pathway) on the side for putting rides lets say 6 that's area will have a set path for Handymen and 2 mechanic so one will just inspect rides while the other just fixes rides. and repeat for large pathways. usually 4-6 handymen is all you need and 6-8 mechanic later on but the start of the game you want at lest 2 of both Handy and mech.

For pricing I usually have it set $5.00 entry free and the rides are 3.00 or less. you can make money of the slide (this may have been RCT 1) but you max out 5 people and unlimited for $1.00.
SkipSandwichDX Sep 23, 2015 @ 10:04pm 
If the entrance is free i usually charge something like 1.7 to 2 for gentle rides, 2.5 to 3.0 for thrill rides and 3.5 to 4.5 for coasters and they usually end up getting me a pretty good size profit. Play around and see what the people are willing to pay. I'm assuming that for some of the really exciting coasters people should be willing to pay something like 5 or 10 bucks to get it...
NaceWindu Sep 25, 2015 @ 4:47pm 
Keep an eye on the popularity of your rides. If there are rides with massive lines (usually the larger coasters and go-karts), bump up the price a little and people will probably still want to pay it. A ride with few people riding it, I will usually bump down the price some. Sometimes more people will ride (and ironically it might increase your profit), and it if still doesn't get people, it may be time to demolish the ride. Flat rides are particualrly vulnerable to become so unpopular that even a few tens of cents is too much (Haunted House comes to mind, pro tip, never build one. It is a money pit that no one wants to ride).
A way I've found to make a quick buck is to plop down a small go kart track (usually a short oval), charge $4-$5 for it, set it to 2-3 laps for a race, and it will make you a nice stream of cash.
linus Oct 18, 2015 @ 8:47am 
If you're still having issues making money, use marketing campaigns. They can really increase your income.
NEVER use pay to enter park option, it will slice the efficiency of your park by a factor of 4 if I'm being OPTIMISTIC.
My formula is really simply and works anytime.
Ride price=Excitement rating, keep uppricing your rollercoaster as you can get away with 12 monetary units on some of them!
Stall price=Initial price + 0.40 cents. Restroom: 50 cents, only have 1 or 2 in the park so they'll make roughly 500 monetary units a hour. Everything helps!
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Date Posted: Sep 4, 2015 @ 2:14am
Posts: 7