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Easiest way to learn is by doing. Listen to your guests' thoughts, they guide you into what you should change. "X is really good value" = you can increase the price a bit without worry, "I want to go on something more thrilling..." = they hit a low-intensity attraction and are looking for a better one; get a good variety of attractions. Etc. etc.
Take some time to learn the different menus, they provide a ton of information for you to use if you want to (or ignore if it's not your thing), like park value, debt, possible promotions you can do, research into new attractions (vital!), and such. There's a ton of playthroughs out there on YouTube too, you can pick up some useful tips there too I'm sure. There's a lot of depth in the excitement & intensity rating and how it affects your guests' desire to enter an attraction. All too much to outline here though. Have fun either way.
If you do decide to hit OpenRCT2, enabling the money-animation is vital for me. The dopamine hits on every floating little money-get... damn. If you feel the scenarios drag on too much, "Enable early completion" was a lifesaver for me. No longer waiting around for an hour until you hit your goal date (Get X amount of guests by year Y), but simply completing the scenario once you hit your goal.
The game is very good at signaling when you're doing something wrong or missing something, so listen to the little pop-ups, news bulletins, updates and don't turn them off. And have fun, it's a great game, even by modern standards. Nothing quite like it.
I think there might be a Tutorial on the main menu? Don't remember, I played it previously in in the past and the original so had a good feel of mechanics. You can also completely skip the missions for now and just load up an empty sandbox game with unlimited money and go thorugh the buttons and figure things out that way.
For coasters, you can plump down some pre-designed coasters instantly if you want but the real fun comes from making your own. This may involve some of trial and error as you learn how to design the coasters to be exciting but not put out lethal G forces but it's worth it long term.
For online assistance Marcel Vos has tons of general gameplay tips for scenarios and coaster guides. Deurklink has some good videos as well but they are mostly around advanced park creation rather than general tips and scenario play. Also plenty of tips available on wikis and the like.