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Most likely Causes :
Sharp Turns at high speed .
Long Drops/Too many Big Drops
Long Drops or Long Uphill at high speed
Sudden up/down direction switchies at high speed . In real life that would be painfull to suddenly switch direction at high speed because of g-forces .
You want rollercoaster to go very slow ( just enough speed to get from start to finish )
You can make a lot of drops but make them very small .
Try not using more than 1-3 parts for the drops and have a lot of them . See how that works . If intensity is low enough you can modify Rollercoaster sligtly to increase excitment .
For Turns use longer turns . Also you can just put brakes before turn if you have no space . Follow up with escalator again . ( that will increase crash chance do to faulty brakes ) So ideally you want to carry momentum from start to finish .
You can also slightly boost excitement of a roller coaster by :
- Placing any scenery withing 5 spaces ( just place it withing 1 to be safe ) . Caps at 48 objects I think . It seems to add like 0.2-0.3.
- Having another RollerCoaster near by .
- Synchonizing rides .
- Using music gives like 0.1 or something
- Having it enter the ground .
- Having it go over water .
Also some rollercoasters have uniqe rules for Ratings so intecity is harder to get . However regular coasters like Wooden have normal rules and you really need to watch out for speed and g-forces .
If you make a a screenshoot or video I can analyze it more . Some stages require several Rollecoaster above 6.60 which is pretty hard even for someone who played this game for years .
Hopefully you're already having another ride go over, under, or along the coaster track. Easy way to increase excitement for both rides.