RollerCoaster Tycoon: Deluxe

RollerCoaster Tycoon: Deluxe

Devs Aug 8, 2023 @ 3:27am
How to increase excitement?
I usually get a high intensity and low excitement. What exactly alters the excitement rating?
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Showing 1-15 of 27 comments
kwil Aug 8, 2023 @ 5:35am 
This video goes into all the variables that affect excitement. The channel is pretty great for exploring the game's mechanics!

https://youtu.be/UI9TSRBcejk
I usually try to look what they think in the menu. Usually, an overcrowded park is my biggest issue. Or park alleys being disgusting.
Devs Aug 9, 2023 @ 8:23am 
Really? My main thing is the park being too crowded, and/or the rides having a high intensity rating and low excitement rating. Disgusting is easy to fix, though. Find a hot spot for vomit, and set up a security guard around the parameter of a relatively small area, maybe 2 or three squares. In that parameter, place chairs everywhere, and waste bins on the outskirts. Within the area with the chairs, this is where your food court should go.

You don't need the food court by a hot spot for vomit, per se, but you need chairs to avoid anyone getting sick. If the area is still a mess, assign a single handyman to the parameter as well.

This should take care of every little mess you potentially will have.
Last edited by Devs; Aug 9, 2023 @ 11:20am
This community really does suck lol! Anyway... I guess I'll try since it seems no one else will, not sure if you've seen my thread on the topic or not, but maybe some useful stuff's in there: https://steamcommunity.com/app/285310/discussions/0/3823036783900035958/
I'm in a similar position as you hoping I could learn more from others in the community here, but anyway one of the take aways from building the coasters detailed in my thread is seems to be how speed beyond what is necessary for your coaster to make it back to station is bad. Turns and especially peaks you want your coaster to take slowly, though make sure you meet the stat requirements described in that video, they're super basic and usually meet without even needing to try, though if your excitement is truly low, then that's probably the issue.
kwil Aug 11, 2023 @ 5:47am 
Originally posted by richnathaniel9419:
This community really does suck lol! Anyway... I guess I'll try since it seems no one else will, not sure if you've seen my thread on the topic or not, but maybe some useful stuff's in there: https://steamcommunity.com/app/285310/discussions/0/3823036783900035958/
I'm in a similar position as you hoping I could learn more from others in the community here, but anyway one of the take aways from building the coasters detailed in my thread is seems to be how speed beyond what is necessary for your coaster to make it back to station is bad. Turns and especially peaks you want your coaster to take slowly, though make sure you meet the stat requirements described in that video, they're super basic and usually meet without even needing to try, though if your excitement is truly low, then that's probably the issue.
You were given every bit of information you could possibly need, then proceeded to act incredibly toxic towards people politely trying to help you. The game's mechanics are complex, and a number of factors determine an excitement rating. No one wants to use a significant amount of their valuable time calculating exactly what is affecting your setup for someone who is acting like you are. Grow up.
Am I meant to assume you agree with what I said about coaster speed given how you didn't comment on that stuff at all? Please stay on topic kwil, you're meant to be helping Devs here. It's perhaps understandable you didn't make a post directed at him given you replied to his OP and he didn't reply back, though he also didn't mark it as answering his question suggesting he didn't find it helpful, hopefully you aren't so arrogant as to assume that basic post of yours was all he would've needed as seems implied and so ironically showing you need to grow up.

As for your actual reply kwil, I wont be replying here, it's completely irrelevant to the topic, therefore I made a new thread, I hope you're smart enough to realise you should reply there: https://steamcommunity.com/app/285310/discussions/0/5653759001588461310/
Devs Aug 12, 2023 @ 5:08am 
Originally posted by richnathaniel9419:
This community really does suck lol! Anyway... I guess I'll try since it seems no one else will, not sure if you've seen my thread on the topic or not, but maybe some useful stuff's in there: https://steamcommunity.com/app/285310/discussions/0/3823036783900035958/
I'm in a similar position as you hoping I could learn more from others in the community here, but anyway one of the take aways from building the coasters detailed in my thread is seems to be how speed beyond what is necessary for your coaster to make it back to station is bad. Turns and especially peaks you want your coaster to take slowly, though make sure you meet the stat requirements described in that video, they're super basic and usually meet without even needing to try, though if your excitement is truly low, then that's probably the issue.
How can you tell how fast the coaster needs to be?
The suggestion was just enough speed to make it, so by just using the test feature to make sure it isn't so slow to start rolling backwards and crash into the coaster behind / get stuck. Doing so would have notable advantages like not having a crash if the station brakes fail and in general keeping intensity lower, though how it effects excitement I'm not yet too sure, however the implication was seemingly good based on the coasters I shared in my thread.

Honestly I expect to be proven wrong, though seemingly it wont be by any of the clowns who make up the regulars around here given how they STILL refuse to participate in an active game discussion in this game discussion forum lol! What an absolutely GARBAGE community here.
kwil Aug 15, 2023 @ 5:17am 
Originally posted by richnathaniel9419:
The suggestion was just enough speed to make it, so by just using the test feature to make sure it isn't so slow to start rolling backwards and crash into the coaster behind / get stuck. Doing so would have notable advantages like not having a crash if the station brakes fail and in general keeping intensity lower, though how it effects excitement I'm not yet too sure, however the implication was seemingly good based on the coasters I shared in my thread.

Honestly I expect to be proven wrong, though seemingly it wont be by any of the clowns who make up the regulars around here given how they STILL refuse to participate in an active game discussion in this game discussion forum lol! What an absolutely GARBAGE community here.
You know the way to get an answer. You're just too stubborn to pretend to be an adult and ask politely. Grow up.
Last edited by kwil; Aug 15, 2023 @ 10:02am
kwil Aug 15, 2023 @ 5:41am 
Originally posted by Devs:
How can you tell how fast the coaster needs to be?
You don't deserve to be punished because someone else wants to play troll.

Maximum speed does have some effect in excitement rating, but isn't your biggest priority. Ride length is going to increase excitement rating a fair amount, both in terms of physical length and how long guests are riding it, up to 6000 meters and ~5:50 minutes respectively. But max speed stat requirements for an excitement bonus actually depend on the coaster type. For the majority of them, >36kph should be good. Any other excitement bonuses will be explained in the video I linked.
Last edited by kwil; Aug 15, 2023 @ 5:51am
Devs, could you upload your saves somewhere so I can have a look at your coasters as well as see if I can improve them? You'll probably have to upload them somewhere else like Mega.nz or whatever it's called, though hopefully the saves will be small enough given the game's age for Steam to allow you to upload directly. Granted, if you didn't like the coasters in my thread, it's perhaps unlikely I'd be able to help much lol! Screenshots are also better than nothing.

As for what kwil said, although he went about it in a bad way, at least he replied to you at last and so will hopefully remain engaged from now on as you truly don't deserved to be punished. Though I can't say I personally find his advice too helpful for you, for while extra ride length is a way of gaining excitement, it's a very impractical way no matter how you go about it as in either though multiple laps which has additional downsides like only allowing a single train or excessive expenditure due to price of the track pieces. Only do if excitement is all you care for. Max speed also wasn't what I was talking about and I wouldn't be surprised given how low 36kmh is if he's simply stating the stat requirement rather than the point where extra max speed stops adding excitement. Though if 36kmh really is when most coasters stop gaining excitement from extra max speed then that's great news as far as what I saw saying earlier, especially since you're very likely to hit that speed just from having a drop which meets the stat requirement for minimum length highest drop which is usually 9 meters or 30 feet.
Last edited by WhatWillTheNextDowndateBring?; Aug 16, 2023 @ 12:43am
Devs, is there a reason you're unwilling to share your saves? It would make it much easier for me to give suggestions if I can see what you're doing after all, screenshots would also help so providing some is better than nothing, though nothing beats seeing the coasters personally.
Devs Aug 18, 2023 @ 6:54pm 
I don't have a clue on how to do that, IDK anything about those things you mentioned... although I think the coasters I make are just too small. I usually try to make a tiny coaster or two to get the money coming in, and as I don't have much at the beginning to make a huge one, usually.
Well, again, screenshots are still better than nothing, and you've proven you can do that!: https://steamcommunity.com/profiles/76561198450300080/screenshots/
Though a coaster being too tiny is definitely a thing, most coaster types must be at least 370 meters long or stats will be halved, as covered in the video kwil shared in his first post here.
Devs Aug 18, 2023 @ 7:47pm 
I found out that the customers like excitement, yes - but they are also cool if the intensity was at medium. I may be able to get away with intensity.

But, yeah, F12 doesn't really work for this game.:steamsad:
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