Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1a. Sucurity gqurdas are only useful to help stop people from getting angry. That only happens if you have a bad park. When people are angry they tend to break everything that is breakable in your park.The way sucurity guard do this is they have an invisible "aura" and "infuse" the gusts with not angriness. If you wish to use a security gauge effectively position their patrol area in crowed or well used path ways. 1b. The entertainer works in mostly the same way. The exception being that they make guest happy and are best to patrol in long lines and crowded areas. 1c. In conclusion they don't do anything else except looking awesome. They help the 'boring parts' much better in 90's style.
2.Your idea on the food system is fairly on point to how the game works. Food courts aren't a complete waste of time but are not needed for every park. Generally if a guest needs something their AI will check for near by food/drink/bathroom/umbrellas and head for it if is not close enough they might feet moody. Also if they stumble onto a suvineer stall (cuddly toys, balloons, ect) they will pick it up if it is decently priced.
3. This is more on Guest AI. In RCT deluxe the guest tend to get lost if the path isn't very linear (more than one path next to each other, large open pathed area, complex intersections). If you want to prevent this in beginning a park of large size and existing paths you can symply delete some path and slowly open up the park to guests. Alternatively spread your reasorces across the park and only when the path starts to seem boring if you where a guest.
4. There isn't much reason to repay the loan. Unless you want a higher park/company value.
5. If you wish to make the most money pay to enter and for all rides/stalls ( including restrooms). Although getting the prices right for everything that way is very difficult. So just go for paying per ride beced on the excitement rating rounded down. Exp rating 4.67 -> price $4.60. That way you achieve the most money out of each ride and guest. Paying at just the entrance is the symplist but not the most profitable.
6. There are ways to share your park through screenshots in the floppy disk icon there is a screenshot button. It will save it right into your RCT deluxe folder as a .PCX file. You could then open it with an external program such as Photoshop and save is as a PNG or other such file type.
7. There isn't much of a way to do what you wish, but in the options underneath the floppy disk icon there are hotkeys to this game and you are able to rebind them to other keys. Such as being able to close the most recent window with backspace or toggle underwater view.
8. Themeing together the same types does not matter. But it does make guests that walk past slightly happier. Such as if grass is mowed and there are a lot of theming around a guest might think this park is really beautiful.
9. In some scenarios buying land is almost nessisary such as in dinky park it is hard to beat it without buying any land. Although in most parks it is not very nessisary, unless your roller coaster just will not turn in time and that little plot of land make your day a little easier.
10. Well if this happens you can just pause the game double click on the red stoplight for that ride if you have done this correctly you should see nothing on the ride and a pile of people next to the exit. Then you turn on the ride and unpause the game. Or you could get a new ride and give it a creative name and not rollercoaster 3.
11. Building rides underground is not nessisary in this game. I have played through whispering cliffs without ever building underground. Yet building underground does raise the excitement of a ride by a bit. On the topic of underground mine train rollercoasters are not as exciting as if they where all above ground.
Sorry for answering all of the questions and not saving any for others. Hope you are satisfied with my answers.
Likewise, the bit about deleting a path so they can't access empty areas of the park - that's so obvious, yet I didn't think of it.