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Anisotropic Filtering: 16x
AA Mode: Override
AA Setting: 32x CSAA
AA Transparency: 8x (supersample)
Vsync: On
I'm not sure if this will work for you, but it looks better. I'm really mad at WB/TT to give us an inferior version of the game instead of the next gen one. It must've been a commercial decision.
Somone managed to get it working with nvidia inspector though on this German website as evidenced by these screen comparisons. But I, for the life of me, cant get it working! Frustrating.
no AA: http://abload.de/image.php?img=lhobbit_ohnensjl2.png
SGSSAA enabled: http://abload.de/image.php?img=lhobbit_sgssaavfzk3.png
Yet it doesnt want to work for me. Frustrating. And yea, super lame on this inferior version by WB/TT. Ugh.
Then type in the text box at the top for "Lego The Hobbit"
Apply this to that profile like this!
(Make sure other settings from my screen match as well!)
http://img.techpowerup.org/141018/nvidia_20141018_172606.png
(For note, I do not have this game. But do run the thread on Guru3D for this stuff. And it was initially someone else that found this information out. If you look at the thread here, the list for "All Lego Games except noted below" has references to the right http://forums.guru3d.com/showthread.php?t=357956)
I see it was the global profile thing I was doing wrong, didnt even know that in particular needed changing.
Put it up to 8X SGSSAA and it's flawless. :)
Nice Necro i know but this wont work in all Lego games right? like 2016 onward cus dx11? i ask cus i cant find the list
And to answer your question, unless those DX11 Lego games support MSAA in the game(Or have a separate DX9 renderer) you are out of options sadly. Downsampling is your only option+Post Process AA.
Looking at the PCGW page looks like the embedding is broken, only shows a small window lol