Tomba! Special Edition

Tomba! Special Edition

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Bavanity Dec 23, 2024 @ 5:26am
So sad, controls terrible as jump and attack are backwards.
I can not believe, with all the options offered and such a good version of Tomba, they do not have any remapping, so jump is on A and attack on B, it's backwards in other words. I mean they could have at least mirrored the attack on button X, so if there's some strange people that like it to the right of jump, they'd still have that option, whilst the rest of us can play it normally like almost every other game in existence.
WHAT a ridiculous oversight and an 100% deal breaker without a second thought. Not going to give $20 AUD for that when I own the original physical PS1 game and can just play it in Duckstation with controls to my liking.

Sorry in advance if this offends anyone, but HOW EFFING STUPID!

It amazes me sometimes, the things that devs release.

Refunding now.
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Showing 1-8 of 8 comments
Bavanity Dec 23, 2024 @ 5:31am 
BTW, enabling steam input and assigning X to mirror B does fix it, but I have steam controller disabled globally. I suppose I can enable it for one game. Why do I disable it? Cause it's caused me nothing but headaches in my 5 years of PC controller gaming when a game itself has native x input support, and I only buy games with native x input support to begin with.
So far enabling it for Tomba seems ok, but it doesn't change the fact it's a STUPID DESIGN DECISION.

When I realised Limited Run were behind this, it all made sense.

No emulation or performance issues here btw, it looks sharp in hi res, no warping, the emulator is good and I am guessing mednafen or duckstation.
ZexxCrine Dec 26, 2024 @ 11:59am 
what platforms have you been playing where A isn't jump? like mario and thats it or?
Last edited by ZexxCrine; Dec 26, 2024 @ 12:02pm
macdaddymario Dec 27, 2024 @ 9:32am 
... you know the original control setup had jump on X (A), and attack on O (B)... With the animal dash on [ ] (X)... Right?

That control layout has been the same for Tomba! For like, 30 years. You can see it was even the same in Japan, where normally X and O were reversed from the US, in game viewing the JPN manual. A is jump, B is attack, X is Animal Dash and Y is the menu.

It seems the one playing it backwards on other emulators would be you.
AmyD Mar 14 @ 4:57pm 
Agree. On a German Keyboard X and Z not side by side. Please let us change jump on space, ASDW to walk, attack on left mouse button and dash on the right mouse
Rey mono Mar 15 @ 7:13pm 
Originally posted by AmyD:
Agree. On a German Keyboard X and Z not side by side. Please let us change jump on space, ASDW to walk, attack on left mouse button and dash on the right mouse
/ check this https://steamcommunity.com/sharedfiles/filedetails/?id=3300903070
Imagine caring about this stuff in the age of Steam Input and other apps like DSX. It's the simplest change in settings LOL.

"Cause it's caused me nothing but headaches in my 5 years of PC controller gaming when a game itself has native x input support, and I only buy games with native x input support to begin with."

It doesn't get any more laughable than this.
Last edited by Khronikos; Mar 30 @ 6:30am
J Mar 31 @ 6:24am 
Originally posted by AmyD:
Agree. On a German Keyboard X and Z not side by side. Please let us change jump on space, ASDW to walk, attack on left mouse button and dash on the right mouse
You're playing on KBM? Why not get a controller?
Controls were backwards back in the PS1 days. I think its because O means yes and X means no in Japan culture or emojis or whatever you would call it back then. Playing FF7 broke me as a child lol
Last edited by Dixon Sider; Apr 13 @ 9:41am
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