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Amount of employees and the amount of vehicles made works linearly. So if you set production to produce 100 vehicles and it requires 200 employees. If you only have 50 employees, you'll only produce 25 vehicles. If you have 150 employees, you'll produce 75 vehicles. If you have 200 employees you'll produce 100 vehicles. The game shouldn't allow you to hire more than 200 employees, but if it did, you'd still only produce 100 vehicles because that's what it's assigned to produce at the factory.
Looking at the file, I see nothing wrong. The year is 1903. You have one factory which can produce approximately 140 vehicles per month. You are limiting production to 40 per model by keeping your quality high.
Both vehicles have fairly high manufacturing requirements for the era, which reduce your overall output.
Anyway, you can produce 1280 vehicles per year with your factory. This is 2 times higher than the historical most produced vehicle for 1903, the Oldsmobile Curved Dash.
Remember, 1903 is well before automation and modernized assembly lines. Thus the need for many employees.
You shouldn't produce multiple vehicle types until you have excess production capacity for one model. You need to optimize production and sales for a single model before adding more vehicle types. You could take care of your entire demand issue by just producing one vehicle, at max production speed. Then use those funds to build a second factory, and launch either a second model or open more branches...
Currently, you will need to either increase supply by increasing factory production speed thus reducing quality, build a new factory so you can build more vehicles. Or increase prices, so that demand meets supply.
In summation. Nothing is wrong. It's the era you're playing in. You need to fix your supply and demand. You have too much demand and not enough supply. Adding more models as you're doing will only make the situation worse. You need to raise supply by increasing production speed or building new factories. Or decrease demand by increasing prices.
- Took out a bond for $1million.
- Ended development of the Pick=up V6 (too big of an engine for 1903 and you need to fix your current supply/demand issues).
- Increased prices to your two models to $3500 and $3000 respectively. (I take it you're playing with a few AI)
- Ended the turn, First - 42 sales, 34 Missed, Family 38 Sales, 27 Missed.
- Increased production to match those numbers
- Hired the employees needed since you have auto-hire disabled.
- Lowered their wages, since you're paying them too much.
- Ended the turn, First - 81 Sales, 0 Missed, Family 59 Sales, 61 Produced, 0 Missed, 2 Reserved units.Cash flow $78,213.
- Design a new factory in Pittsburgh. Production lines and Tecnology at the half mark. Should have 9 lines, produce approximately 892 vehicles per month. Will be finished in a year. Costs $2.4M
- Sim 12 turns, Losing between $60,000 to $30,000 a month.
- 12/1904, New Factory is open, we have $1.3M in cash. 306 First in reserve, 54 Families in Reserve. So I am over producing.
- Open New branches in Philly, Baltimore, Boston, Chicago, London, and Paris. Set the prices the same.
- End turn First 107 Sales, Family 92 Sales.
- End the turn a few more times to work out the inventories. Cash flow is above $150,000/month.
It's now 5/1905, you have your small base factory which can produce ~140 vehicles a turn, and now a nice mega factory that can produce about 1180 First's or 1129 Family's a turn. You're pulling down $150,000/month. And have enough spare capacity to make 2 or 3 more models to sell in your 7 branches. It's also time to start replacing models, as the age of your two vehicles are goihg to effect sales soon. You could also lower prices down to $2500 and $2000 and which will increase demand thus making you more money and letting you utilize those unused production lines while you wait for new models.
I'll be happy to email the save game back to you if you'd like.
No worries. The game takes a little while to grasp. Just remember, there were over 2000 car companies founded in the United States between 1900 and 1930. Only about 20 made it out alive. In modern times, roughly 50% of businesses fail in the first 5 years and 66% in 10 years. So failure is expected. Even in this game.
Produce one popular vehicle type (Sedan). Don't worry about the quality slider in the production. It's more important when there is a lot of competition in the market. Use the Auto-hire, auto-wage system. It is optimized to save you money while avoiding strikes. You were burning about $150,000/month in the save game you sent in factory wages.
You want to always use as much production lines and speed as you can. If you have open lines, you need to either lower prices or open more branches. If you are running at max, you need to increase prices so that missed sales are low and you sale everything you produce.
Then you build a new factory in a different city. (In the future, you can redesign your HQ factory.) If you want to make a new model, that's when you do it. Try to time it with when the factory is finished. If you don't have a new model coming out, you should lower prices of your existing model in an attempt to use as much of the new factory as possible.
IF you do build a vehicle, model them after real vehicles. Try to match the specs more closely. Otherwise, you'll bankrupt your self trying to make modern cars in a time period where people are still riding horses.
Judging by the company name in the game, you're a Dodge fan, only data I have (quickly) for Dodge is a 1914 30-35 Touring. So do an Oldsmobile Curved Dash[www.carfolio.com], then a Ford Model T[www.carfolio.com], then work in some Dodge clones.[www.carfolio.com] Or choose your own. There is a lot on that site. :)
Things are a little different for a luxury company, but that's the best way to go about it for all the companies that did survive the brass era.