GearCity

GearCity

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is this by design?
the city sales report counts the cost of materials for rebadged cars (the price you pay to buy the car from the AI) as profit, which is misleading, so the profit number is not your actual profit. (please see screenshot) is this by design?

currently i use the branch info window to find the actual profit of each city (look at the screenshot again) which is time consuming. i believe it would be more accessible to the end user if the city sale report was shown in the actual profit. just food for thought.

https://steamcommunity.com/sharedfiles/filedetails/?id=3163209463

disclosure: i started a new run to get the screenshot, because i wanted all the cars sold in new york to be rebadged. and i'm sorry that all the windows are on top of each other, it's because of my screen size which is 1366x768, but i tried my best to make all the important data visible.

thank you in advance.

edit: fixed typo
Last edited by MANIA; Feb 18 @ 2:14am
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Showing 1-4 of 4 comments
Eric.B  [developer] Feb 18 @ 10:14am 
The city report shows "Production" as in factory expenses. The report does not include the material costs of vehicles.

The one in the branch window is a more detailed breakdown because we have more space there.

I will see if I can work material costs into the city report. However, I am not hopeful because of the limited horizontal space. I may add it to the profits, but then people will complain about the math not adding up in the report.

It's ticketed for the next update in several months.
MANIA Feb 18 @ 12:03pm 
@Eric.B, greeting to you and many thanks for your reply.

frankly, i believe that the current city report is missing a key piece of data, which is each city's actual net profit, a data that allows you to rank and compare cities based on actual wealth generation. and my current user experience is a little bit awkward, it really takes time to go back and forth on the map from sydney to london to san francisco to find the net wealth generation of each city. still, despite all that, i'm enjoying my time with the game, thanks.

just an idea, to deal with limited horizontal space, maybe you could show a city's net profit below the current profit number in a slightly smaller font? (same way the game shows the sub-brands of a company under name of the main brand in the company directory report) you can't sort cities by net profit this way, but at least you know what each city's net profit is.

of course it's your game and you make the rules, and the game is great as is and i really admire what you've created and you should be proud of what you've created, so kudos to you.
Eric.B  [developer] Feb 28 @ 7:15pm 
I got a chance to look at this issue. Unfortunately, a proper fix would require save game changes, which at this stage of development is not happening. I could apply a hack fix, but it would negatively affect turn times.

So, I will add this to the FBS system for our future free DLCs.
MANIA Feb 29 @ 6:35am 
@Eric.B, Thank you, i appreciate the efforts you went through.
Blessings of abundance your way.
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