GearCity

GearCity

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ApocBlaze Jun 26, 2014 @ 5:41pm
Too easy!!! Please read. need help
Hello. I love this game! Its awesome. But i recently found it being too easy. I started in the 1900s on normal and I reached 1915s and realized the ai companies seem to be lacking. So i now have $200+mil in the bank and about $150mil on hand, selling about 14000 cars with 2 factories. My hq is in new york and the other fact in st louis. im selling in the usa,and a few other big cities. So anyways here I am selling my crappy 35 overall qual cars making 10+ mil a turn.

So i decide to look at my competitors. And one of my bigest competitors is selling their most expensive car for like ~$3000. while im selling my cheapest at $4500 for sedans, $5500 for full sedan and $10000 for sports car. Now bear in ming on avg ea car cost me $1800. so im making a killing especially with a v4 super charger 336 hp /~700 torque engine in the 1915s lol.

and the sliders. well there cool but after you get any significant money aka you first car sale they become almost pointless. I just crank everything up and make everything the best in all cats. and then doing the above, combining all these top notch parts and selling these crappy 30 qual cars...

now i wonder, why am i selling my cars for so much more, in the same cities. I have no competition. The other guy selling his pick up trucks, of similar quality, is only selling his for like $2000. And im just rolling in the dough and there just puffing along. I mean something is wrong there.

also these race events. so i made my awesome sports car, its got 4 star performance, top of the line in this century engine 344 v4 supercharged in 1915. Custome made frame just big enough to hold the engine, with 5 star performance 4.5 sttar qual. Top of the line sports ♥♥♥♥♥♥ 4.5 stars all around. And my super awesome engine, Top notch. So I figure, i will own all, and reap great sales. Well i have the sales. But like im being beat by all these subpar companies.

WTF? i check out and compare their cars to my sports car. man was i ♥♥♥♥ed when i saw this.
this 85 horse power piece of ♥♥♥♥ beat my top of the line sports car. i won like 4 races.....
I mean my car cost me to make more then they are selling theirs.. and stats thru the roof.

this is my rant..... i decided to start in the 1950s. first car i made was a pick up in NA. sold 2000 cars. made 15 mil. quit to come write this.

i really like this game but i feal like this is fail. please help.
Last edited by ApocBlaze; Jun 26, 2014 @ 9:15pm
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Showing 1-15 of 35 comments
Swisspike Jun 26, 2014 @ 8:43pm 
It is fail because you have ten AI companies for 270+ cities. I suck at this game, and even I can kick ass with no competition. Restart this game, with 200 AI, and come back and brag on how well you're doing. Also...wait until the depression hits, and your lovely company goes tits up.
ApocBlaze Jun 26, 2014 @ 8:53pm 
Originally posted by swisspike:
It is fail because you have ten AI companies for 270+ cities. I suck at this game, and even I can kick ass with no competition. Restart this game, with 200 AI, and come back and brag on how well you're doing. Also...wait until the depression hits, and your lovely company goes tits up.

I had it set to all. So that should be more then 200?
ApocBlaze Jun 26, 2014 @ 9:01pm 
And by all means, no diserespect. I just realized that this game is early access. But something is def wrong when when ai companies ,good ones, are selling qual 24 cars at what $2000. and i sell qual ~32 for $5500, and ill sell how ever many my factory can make, i think its something like ~1600 cars. And i will do it for like 4 years straight while it drops to qual 28. mean time make new car, new everything. maybe keep old engine.

And ive never seen the ai sell a car for more then like $2500. Ive seen em sell qual ~32 cars for $1800. I just dont get it. I mean i see the whole income thing. But like honestly i dont think its working right. cuz my civies are forking over a bunch of cash.

Have i not played long enough yet to see some real competition?
Eric.B  [developer] Jun 27, 2014 @ 3:12am 
As swisspike mentioned. You have to play with the full amount of AI to get realistic results as far as sales are concerned.

In 1900 there were over 3000 car companies in the US alone. Eventually these companies merged and bankrupted and became the big three you have today. The same thing happens in the game(although in a much smaller scale). This is how you get very large mega AI companies in GC. If you play with only 10 starting companies then of course you're going to get pretty easy results.

The AI pricing is designed to handle competition. As long as the AI is profitable I don't see any problem with it not selling expensive vehicles (excluding luxury and supercars of course)

The main thing is to look at how many cars the AI is selling for $2000? Also check the marketshare.

But you are correct, the AI needs some work, and the game is too easy once you get the hang of it. The main thing is I need to balance the calls that the game is too hard with the calls that the game is too easy. I have a few things planned, so we'll see. :)



Racing is bugged, I've said countless times that it is getting an overhaul after the decal system is implemented.


Glad you enjoyed the game. Also you can email me save games here admin@ventdev.com
That will help me gather data on what changes I need to make.
ApocBlaze Jun 27, 2014 @ 10:24am 
Thanks for your reply. I am not sure why everyone is jumping on the 10 company thing. I play with settings company set to "all" I have more then 10 ai companies. There are a lot, i have not counted them all.

Once again great game! I have been playing for 2 days straight now. Looking forward to more updates! I only got it 2 days ago so i have not been in the loop about any statements made or bugs, etc. So pelase excus eme

I dont remeber the exact number of cars the ai was selling at $2000 . One thing i think about now is that is that i was looking per city. so they may be selling in many cities. But still im selling my full production, quality slider on factory 1/3 way closer to quality, of 3950 cars at a prices thats 2 times or 3 times highher then the most expensive car on market. This was on normal. I just feel like im making to much money compared to the ai companies.

I honestly dont see a need to make my parts cheap, Why bother. Im making bank. This was on normal.

I have since then started on hard. I must say it is much better for me. Even tho my strategy works, It works on a shorter time frame, before sales plunge. So i need to make new cars faster then before. But i did have to cut the sale price, took off about $1500. So cars now selling ~$4000. Still all the ai cars are selling <$1200 atm.
Last edited by ApocBlaze; Jun 27, 2014 @ 10:34am
Eric.B  [developer] Jun 27, 2014 @ 2:49pm 
Thanks for the save game you sent. I'll take a look at it and make some adjustments in the patch after the next patch! :)

There are some user generated reports that you could easily create and it will give you world sales data. It also should show you all the companies currently active and their profit/expense margins.

Swisspike Jun 27, 2014 @ 3:26pm 
I consider myself reasonably good at this game, but you are describing cars selling for many, MANY thousands more than mine. Where are your marketing sliders at?
A Flying Potato Jun 27, 2014 @ 4:47pm 
Based on what I've seen, every city just has a monthly total demand for a certain type of vehicle, each competitor sells their cars based on their "overall" quality and price, probably with some kind of "price factor" i.e. avg car price/your car price = price factor. Times the price factor by your overall quality and you determine how many cars you can sell in a city. That's just my conjecture/how I'd do it though so take it with a grain of salt.

Sure you can max marketing but in the end you're still competing for the same limited amount of vehicles. To really expand you pretty much have to just branch anywhere with a decent population/GDP.
ApocBlaze Jun 27, 2014 @ 5:16pm 
My marketing has been newspaper set at about 85%.When sending to the game to Eric i saw that the year was 1925. I had $300mil on hand / $292 mil in the bank. Since i started on hard,1900s, I have not been able to do this. I think its because i dont have the money to make the good parts.But yes, I was selling my cars in every major city in the USA, also the major cities in Canada and Mexico. Anywhere above 500k pop i had a full sized branch.

Although I started a game in 1950s on hard, and i was able to take out a loan, develop all top of the line parts, and also make a qual 37 car. Same thing maxed out production and was banging away 15 mil each turn. After i made $200mil I built the best factory, it cost me $190 mil. This ended up being my downfall. It only took like 2 years and a couple months to achieve all this. But it was over faster then that.

Even tho i made a new truck and a sedan, was developing a full sized sedan too, i wasnt able to sell enough cars to sustain this gigantic factory. Went broke withing a year of making it. I think i was losing 20 mil a turn lol.

I am now strugling?!? in 1900s on hard. Heh. A lot more fun tho!!
Eric.B  [developer] Jun 27, 2014 @ 5:45pm 
Well the main issue with later starting dates is the fact that there is much demand but nothing in place to fill it. In the future I will give the AI starting factories and branches when you select a later starting date. Thus making the game even harder.

592 Million by 1925 isn't that much. Ford hit $1 Billion market cap in 1924... Although It does show I need to raise costs somehow in early games.
Eric.B  [developer] Jun 27, 2014 @ 5:48pm 
Originally posted by A Flying Potato:
Based on what I've seen, every city just has a monthly total demand for a certain type of vehicle, each competitor sells their cars based on their "overall" quality and price, probably with some kind of "price factor" i.e. avg car price/your car price = price factor. Times the price factor by your overall quality and you determine how many cars you can sell in a city. That's just my conjecture/how I'd do it though so take it with a grain of salt.

Sure you can max marketing but in the end you're still competing for the same limited amount of vehicles. To really expand you pretty much have to just branch anywhere with a decent population/GDP.

Marketing and dealerships will actually increase the pool of customers. Also some customers will cross vehicle types.

There is a sort of buyer rating, but it is not as simple as you make it. Other stats are actually more important than overall rating, these stats depend on the vehicle type. Price also divides into said buyer rating, but is also influenced by wealth distribution of your city and your target demographics.
ApocBlaze Jun 27, 2014 @ 7:29pm 
Hey so when picking competitors. Is the "All" option better then the "200 company" option?
I want as many as possible.
A Flying Potato Jun 27, 2014 @ 7:41pm 
Oh yeah, Eric, do you plan on letting us know ingame about the primary/secondary vehicle statistics? I peeked in the datafiles and saw them and thought it might be much more useful if it was actually mentioned in the game somewhere since everyone has a different opinion on what a specific vehicle type should have, it might be nice to know what the game's rules are instead of sleuthing around with notepad.

And TPLSTR, All seems to max out the AI but they're not all that smart to begin with right now.
Last edited by A Flying Potato; Jun 27, 2014 @ 7:42pm
Eric.B  [developer] Jun 27, 2014 @ 8:09pm 
Originally posted by A Flying Potato:
Oh yeah, Eric, do you plan on letting us know ingame about the primary/secondary vehicle statistics? I peeked in the datafiles and saw them and thought it might be much more useful if it was actually mentioned in the game somewhere since everyone has a different opinion on what a specific vehicle type should have, it might be nice to know what the game's rules are instead of sleuthing around with notepad.

And TPLSTR, All seems to max out the AI but they're not all that smart to begin with right now.
In a way yes. When I get around to doing changes in the RnD department the new system should tell you 1) What the demographics demand for the selected vehicle type are and 2) How your model compares to the AI's models.

That being said, there is a pretty good guide written by Verek covering primary and secondary types.
Last edited by Eric.B; Jun 27, 2014 @ 8:09pm
Originally posted by swisspike:
It is fail because you have ten AI companies for 270+ cities. I suck at this game, and even I can kick ass with no competition. Restart this game, with 200 AI, and come back and brag on how well you're doing. Also...wait until the depression hits, and your lovely company goes tits up.
The swearing is not needed. He was just giving out suggestions jesus.
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Date Posted: Jun 26, 2014 @ 5:41pm
Posts: 35