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On which cars to win races, my short answer is as long as you cover the following factors, I'm not sure it matters critically in early years. On endurance, etc., I cannot say definitively as I'm just a player like you, but I have found that high vehicle reliability, a more powerful engine and a better power to weight ratio than rivals, and a car based on a high quality, good, up-to-date chassis that handles well generally let me win. I would speculate that mileage is of some importance, but less so than other factors.
I tend to also look not for highest driveability but one that has really good reviews on cornering. A muscle car might not be that great in a lot of races.
As for type, it seems that if you have the above factors covered, you can do quite well with a variety of types up to at least 1914. I've won races with luxury cars, pickup trucks, and so on. (I want to win with a full size van next...) More commonly I tend to use whatever small car I can first get a V-8 into that also handles well. This is quite often a roadster rather than a sports for me.
I bet when you saw NY to Paris, you thought something like "Oh, foolish developer picking two cities at random", The developer, I have learned, puts considerable effort into historical research for this game, and there was a 1908 NY-Paris race. It was NY to West Coast of US, intended to continue through to Alaska, but that stage had to be abandoned, so they then crossed to Japan then Siberia, and then all the way to Europe. It was a victory even to finish and I believe only two cars did.
Likewise with car types. The vehicle type only effects racing in the way that vehicle type selection effects your ratings. IE, Aerodynamic drag, size,and demographic testing. As Masefield points out, you can win with a luxury car. You're at a slight disadvantage however against a sports car because of size, weight, drag, and the demo testing sliders will make the sports car perform better where as demo testing a luxury sedan will make it more luxurious.
Quite a lot of data is used to get racing results. You'll probably want to wait for the in-depth manual to be written to get the exact answers.
A quick look at the code, these are approximations of their effects. Acceleration is 19%, Driveability 9%, Performance 6%, top speed 19%, dependability 6%, fuel economy 3%. The rest is weight and hp ratios, then a bunch of team related data, random values etc. These drop the percentages above considerably, but I am not going to do the math to find out exactly how much each rating is effected until the game is finished and I write the in-depth manual.
Woo, you caught me. :) I try to use historical data when possible ( where trademark laws allow). The 1908 NY-Paris is one of a few instances where I could actually put real historical stuff into the game. It was also known as the Great Auto Race. http://www.thegreatautorace.com/
https://en.wikipedia.org/wiki/1908_New_York_to_Paris_Race
I don't remember if I put Beijing to Paris in the game though.
I am often quite foolish though. So it can be forgiven. :)