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The midtier stuff covers everything from $50k-$250k, most of the racing trim cars, the widest variety of vehicle types, and the smallest margins. Three platforms, FF small cars, FR platform for everything large that isn't expected to be F4, the platform for SUVs and Trucks. An cheap engine/gearbox combo for the lower trim cars, V6 turbo for the FF, V8 for the bigger platforms. A 1.6L V12 Hybrid Turbo handles all the European/Asian hatch/sedan/coupe race requirements with an exclusive gearbox.
The lowest level brand is one chassis, one engine, one gearbox for the most popular market segments, even if the vehicle takes a hit in ratings vs competitors. The cars are priced so affordably that they still eat a lot of marketshare in the $15k-$40k range. This brand is also useful for the oddball vehicle types that only get a handful of sales per month, as long as it takes sales from competitors, it's worth selling for me.
After further inspection of my save file, all of my competitors are wholly-owned subsidiaries. It all flows back up to the parent company that holds the IP, but will never manufacture a single vehicle. The illusion of choice is a free market, right?
I assign my parts to the different brands just to help keep track of what the thinking was when I design the part. Purely for convenience, unless you are plan to spin out a marque I dont see where it matters one way or the other.
BTW if anyone want to recreate a historical General Motors roleplay I believe you would want to go with
Chevrolet - low end cars and trucks
Oldsmobile - lower middle
Buick - upper middle
Cadillac - high end / luxury
Pontiac - different rankings over time, once part of oakland, or slotting between Chevrolet / Oldsmobile or a performance experimental brand. I think in GC it makes sense to make them the sports car marque.
GMC - commercial or heavy duty trucks
OR if you REALLY want to go crazy
https://en.wikipedia.org/wiki/General_Motors_companion_make_program
Because Rolls-Royce selling compact cars targeted to low income youth would damage the brand.
As mentioned you can use Marque to divide up your company geographically as well as by product line.
What basic settings are you use, basic strategy (starting city) and game year are you work with?
Also a whole different strategy is to create a Marque with the plan to build them up, spin out the company and slowly sell your shares to make tons of money. Haven't tried that myself but having made profitable subsides I am pretty sure it would work (ie start a company in Australia) one issue I have had though - is the new company will share HQ city as parent, so alot of times AI will build new branched in area that isnt what you were hoping.
(In your case start writing down your brand image <quality, luxury, racing> at the start of each year, and see what happen if you spin out the low end brand and focus just on high end) You can find that info by going to stock market and clicking on your own company then Marques. It will however take a few years for your old models to disappear from the average for you lineup)
Those are cool ideas though, I'd like to try them out for myself now.
You can still make whatever in your mega factories for export, but at least you always know where they are being made and then shipped
Yes the US is very lucrative, it is hard to build your factories fast enough to keep up with the ever expanding demand.
I will say build up a successful AI controlled subsidy does take some practice, you cant just do a little work and spin it out with alot of money - it needs its own designs, factories and branches to hit the ground running. The first few times I try to do it was a few flops before I master the process. And make sure you dont give away a key blueprint that you still need
I misspoke in my other post, I meant to suggest manage 2 Marques (high end - low end), when I wrote spin out that was a typo
Is a number of Marque options / strategies with spin off into a new company or create subsidy. It really depends what your overall goals are. You could even transfer all your assets into a Marque, create a subsidy and it would be like starting from scratch, but in your current save file. (and with a ton of money) Lots of possibilities
In my current game, I only had one marque until after WWII. It sold cars ranging in price from $500 to $5600 in 1929. But around 1950, I merged with Gordon-Brull, which I made my luxury brand, and acquired Donut, to be my entry-level brand.
I'll also have a sports brand or a truck brand fairly often. Sometimes I'll try geographic oriented brands - e.g. a secondary brand for eastern Europe and western Asia to keep shipping costs in check. I'm not sure it's really worth the player overhead for just a few sales though. This game, I used the District Shipping Lock feature and Autoproduction (after 1920 or so), and just didn't build branches in remote areas with few sales, to keep costs reasonable.
I skipped the sports and truck brands in my current game, after having them in the previous one. But I did brand out and acquire a few more marques. Durack is my diesel brand. Alpleon is my autogas brand. Calboni is ultra-low-end, use-old-parts-to-cut-costs brand - not so much a money maker as a prevent-other-companies-from-making-money brand. I bought Dorunt as well but only have one microvan being sold through that marque; it's probably going to be retired.
Alpleon and Durack are just rebadged of other marques with different engines. Having the separate marque makes it easier to track how my plans to elevate alternative fuels are progressing. Geographic marques, when I use them, are also rebadges. Otherwise it's more segment-based.
I'm still split on whether a sports brand makes sense. Last time I used it and it worked out, but this time my "mainstream" brand has the sports cars as well. The latest one is a 1964 model that hits 235 mph and does 0-60 in 3.3, and the marque has a racing image of 82/100, whereas the next-best competitor marques is 55/100. So it might be better having that halo affect the entire mainstream brand. I suppose that's why brands like Toyota, Dodge, and Ford make race cars, and the top-end model I sell under the mainstream marque would basically be the equivalent of a Ford GT.
I like the race aspect, is a nice little side game you can completely ignore, or spend a fortune on trying to dominate every season.
With that being said it is much easier and faster to build performance image if you do have factory sponsored race teams that win and also fill a bunch of racing contracts for non factory teams.
Note a marque that is dedicated to building high performance vehicles, components for race contracts and sponsoring factory race teams will grow its performance image a bit faster than if you do same with a marque that also produces other types of vehicles and components.
Just like you can build Luxury rating faster if you place a Luxury marque and build any budget cars under a different marque.
Currently, six. One with the top tier car I mentioned earlier, one with the previous gen of the same car that has won the Turgo Florida 17 years in a row and is going to keep racing it until it loses, three with a smaller sports car to meet engine size limits, and one with an autogas version of that same sports car to try to boost that brand's image a bit.
That's actually a really good suggestion and has a lot of advantages over my current system (I designate diesels with a postfix 'D' model name).
I suppose one might do the same in this case for 2nd popularity transmission model variants (niche model trims). For example, if sports cars are typically MT, and you want to offer an AT niche trim for that, one could do it in a quirky niche brand.
The geography brand tip makes good sense too, that makes an easy way to filter the models in the mega menu.