GearCity

GearCity

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mark Nov 20, 2020 @ 3:00pm
factories / production
i've really got back into this game recently, however the one part i'm struggling with is production.

i have no issues when i'm only semi local but when i start massively expanding then shipping costs kill me.

i might be missing a trick here, but i've experimented with manual production and auto production - however what i sturggle with:

manual production, i seem to spend such a massive amount of time every few turns changing the factories around - while in the mean time each month missing out on lots of missed sales

auto production - obv saves a huge amount of time, but very quickly the transportation costs start killing me due to shipping globally

am i missing something stupid here, ie auto production can limit shipping distance, or if i manual do production, is there a bit of a simple shipping distance recommendation
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Showing 1-9 of 9 comments
Waterjoe Nov 20, 2020 @ 3:04pm 
In Autoproduction: Go to the worldmap and check the Buttom:
Production just for region / continent
marc_troyano Nov 21, 2020 @ 1:41am 
I would love that in autoproduction there was a button that said how many lines are free, and what% of occupation the average lines have ...
When expanding, I have to look every factory and disabling autoproduction to find out.

Alternatively I would also like the factories to state the number of cars its can produce. It says so when you build it, but not once it is built.

thanks i love this new version of the game
Eric.B  [developer] Nov 21, 2020 @ 1:49am 
Originally posted by marc_troyano:
I would love that in autoproduction there was a button that said how many lines are free, and what% of occupation the average lines have ...
When expanding, I have to look every factory and disabling autoproduction to find out.

Reports -> Operations -> Factory

Alternatively I would also like the factories to state the number of cars its can produce. It says so when you build it, but not once it is built.

Number of vehicles a factory can produce is dependent on the manufacturing requirement of the vehicles, the retooling year of the factory, and the overall rating of the factory. It is a dynamic number.

The numbers given at time of build is an estimation of a 30 manufacturing req self-design.
Last edited by Eric.B; Nov 21, 2020 @ 2:40am
mark Nov 21, 2020 @ 4:29am 
Originally posted by Eric.B:
These video tutorials should help you:

https://m.youtube.com/watch?v=TIPpFBY59d8
https://m.youtube.com/watch?v=6SDgi6PXfYg
https://m.youtube.com/watch?v=3zfF6HuSjl0

hi eric,

thanks for your reply. i had watched these, but had missed the option to idle all factories - which def helps considerably. my transports costs dropped from around 4m to 3m.

if i'm being totally honest, after playing for a few hours today, i think really its the way i'm trying to play the game, ie speed through the years trying to get auto production to run everything perfectly. whereas really in beginnning of the game (ie the first 20-30 years of a new game) i think i need to be a bit more hands on with production to stock pile some cars to then allow the production lines to be switched etc.

i do love the game though
Eric.B  [developer] Nov 21, 2020 @ 9:34am 
Originally posted by mark:
hi eric,

thanks for your reply. i had watched these, but had missed the option to idle all factories - which def helps considerably. my transports costs dropped from around 4m to 3m.

if i'm being totally honest, after playing for a few hours today, i think really its the way i'm trying to play the game, ie speed through the years trying to get auto production to run everything perfectly. whereas really in beginnning of the game (ie the first 20-30 years of a new game) i think i need to be a bit more hands on with production to stock pile some cars to then allow the production lines to be switched etc.

i do love the game though

It's however you feel like you should run the game. But to be fair, I can play the entire game using the auto tools and don't have a single problem.

Transportation costs are only a killer if you allow them to be. Instead of building single large factories early in the game, build a bunch of small ones. Use regional restrictions. Use marque restrictions. Assign higher prices to branches far away so they get vehicles from the closest factories first, so closer branches don't take all the demand... etc.


Anyway, if you plan on managing production, I suggest checking out the districting system. That can reduce the amount of micro management issue you have.

Although transportation costs will run a little more than optimizing everything by hand.
marc_troyano Nov 21, 2020 @ 2:14pm 
uoooooooooooo thanks!!!!!
NoobAtIt Dec 2, 2020 @ 2:12am 
Originally posted by Eric.B:
It's however you feel like you should run the game. But to be fair, I can play the entire game using the auto tools and don't have a single problem.

Transportation costs are only a killer if you allow them to be. Instead of building single large factories early in the game, build a bunch of small ones. Use regional restrictions. Use marque restrictions. Assign higher prices to branches far away so they get vehicles from the closest factories first, so closer branches don't take all the demand... etc.


Anyway, if you plan on managing production, I suggest checking out the districting system. That can reduce the amount of micro management issue you have.

Although transportation costs will run a little more than optimizing everything by hand.

Is it possible to restrict the distribution to custom made districts?

At the moment, if I restrict distribution, the factory in Istanbul won't send cars to Europe.
Eric.B  [developer] Dec 2, 2020 @ 10:49am 
Sorry for the late reply,

Originally posted by NoobAtIt:
Originally posted by Eric.B:
It's however you feel like you should run the game. But to be fair, I can play the entire game using the auto tools and don't have a single problem.

Transportation costs are only a killer if you allow them to be. Instead of building single large factories early in the game, build a bunch of small ones. Use regional restrictions. Use marque restrictions. Assign higher prices to branches far away so they get vehicles from the closest factories first, so closer branches don't take all the demand... etc.


Anyway, if you plan on managing production, I suggest checking out the districting system. That can reduce the amount of micro management issue you have.

Although transportation costs will run a little more than optimizing everything by hand.

Is it possible to restrict the distribution to custom made districts?

No, custom districts would allow overlapping which would break the autoproduction system. So such a feature was not implemented.

There is a bounty ticket to add sub-regions to the game with the Feature Bounty system. There is also a supplemental ticket to allow in game editing sub-regions.

At the moment, if I restrict distribution, the factory in Istanbul won't send cars to Europe.

Even though technically Istanbul is in Europe, I include them in Asia due to country and cultural reasons. In the aforementioned sub-regional system, it would be included in a middle eastern or eastern Mediterranean region.

The Istanbul problem is mentioned in one of the tutorial videos, but I forget which one. In any case, your only choices to have a restricted Turkey + Europe autoproduction is to use a specific marque or use the vehicle production limiter.

Or you can just mod the map files.
Last edited by Eric.B; Dec 2, 2020 @ 10:50am
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Date Posted: Nov 20, 2020 @ 3:00pm
Posts: 9