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The torque for the gearbox is "Supported torque". It means you can pair an engine with that much torque or less without any penalities to dependability. Currently the penalities are disabled. They will be reenabled in v1.23.2. You gain no no performance benefits from designing a gearbox that can support high amounts of torque, outside of possible gearing selections for the gearbox.
So yes, you can cut back on gearbox maximum torque if you do not plan on pairing that particular gearbox with engines that produce more than that much torque. In the early years, I do not suggest cutting back engine torque. As engines are barely powerful enough to move cars in those days.
Well, whatever the metric is below top speed (just says "too slow" I think), if that's 0-60 then yeah, never going to reach that. (There's another one that doesn't show, braking I think?).
Might try going back to steam and cargo primaries for a low tech early start. Would be nice for agricultural/industrial models as an option when the game's eventually done and dusted, plenty of Marques started there (even Lambourgini IIRC)
Yes, it will be 0-60mph for accelleration and 60-0mph for braking. If you can't reach 60mph, then you can't do either tests. :)
Be careful with Steam, as the popularity of the fuel declines over time. You would need to capture a large amount of marketshare to save it.
Additional vehicle types, including Tractors won't be added to the final release of the game. There are plans to raise additional funds to continue the development of the game. If we are able to raise enough money they could make it into the game.
I hope you succeed, but if you don't do you thinking of making a spiritual sucessor/sequel/dlc, or making a non related game?
If you decided do make a sequel amd pricing was the same i would buy it.
-Finish GC. (v1.25)
-GC will then go into maintenance mode. Only non-save game breaking bug fixes.
-Attempt to raise additional funds for an expansion. See this thread for a bit more unofficial details on that: http://steamcommunity.com/app/285110/discussions/0/1697167168514655199/
- Updates for several core parts of the GC's engine. (Mostly for future OS X support, and the spinoff game.)
- If Programming part of expansion is funded, work on expansion.
- Light/Tycoonish GearCity spinoff game that is more casual/less UI and cheaper. ~Might be discounted even more for everyone who owns GC~
- Write a new engine in QT5.12 or whatever the latest QT LTS is.
- Start production of AeroMogul: http://ventdev.com/forums/forumdisplay.php?fid=4
If the expansion is not funded, I plan working on the new engine around this time next year. Once I start production of AM I will start thinking about future plans after that game.
Please don't. Gearcity is a bargain. Give us a steam key to give our friends or something like that, something not likely to take money away from development.
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These are bought by people chasing gamer score, in addition to people who want to play it.