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For example:
V8 - 98 bore, 94 stroke, engine cost: 784 USD
OHV version:
182hp, 290nm, 205 Kg, Length: 36in, Width: 29in
DOHC version:
185hp, 290nm, 221 Kg, Length: 37in, Width: 31in
So for the same cost, DOHC version is 3hp more powerful, but weights 16 Kg more, is 1 inch lnoger and 2 inches wider. I don't think it is the best choice at all.
They also allow minimizing the engine bay sliders and keep the vehicle weight down, as the required gearbox can be nimble, too.
Bahahah...Eric should make it so that the car becomes a half star on safety at a certain point, and nothing you do with that car with that engine can change that.
This won't be necessary, but thank you. Sounds like I need to boost minimum speed requirements in mid/later years. And adjust some of the buyer rating stuff. I do believe I already have some stuff planned to work on minimal sliders , but we're see. The game/turn times are getting too sluggish with the improved AI.
Actually one of my favorite cars that I get a kick out of seeing every time, is an Adams Farwell 40/45hp. I generally use it as an example of REAL rotary engines when Wankel fans become fanboys. :)
https://www.youtube.com/watch?v=tZmd7k33JWE
If I had stupid money, stupid free time, and well was just a little more stupid than I am. I'd totally consider sticking something like a GNOME in a car. :)
Not mid-50s, but mid-40 mpg, a bigger engine but no improvements on the design, yet.
It's running 60mph+, so not sluggish compared to 2CVs of the same time.
https://abload.de/img/unbenannt37u17.png
Thanks for the numbers Plotz. Looks like weight and drag are the culprits. Which makes sense since we did have to make adjustments to the models...