Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
V-Tec generally comes in either SOHC V-Tec or DOHC V-Tec. VVT is generally implemented with DOHC as it's difficult to do correctly with a SOHC.
They're both mainly used to adjust timing. By delaying valve opening or closing in existing DOHC or SOHC systems.
Anyhoo, these are all abstracted with the technology sliders in the game. However, if you want to implement them as a stand alone valve types, you're more than welcome to, using the mod tools: http://wiki.gearcity.info/doku.php?id=modtools:componentseditor#valves
The main thing is lubrication. In an OHC engine you have to work the oil up to the top of engine. In an OHV you don't, since the cam is down by the crankcase. Unfortunately I didn't work in a way to adjust reliability of sub-components. So I couldn't make OHC's unreliable at the start of the game and make them more reliable toward the end. Perhaps someone would be interested in modding something like that in. Much like how I did turbos.
The easiest way to fix it would be to tweak the cost of different valve trains - e.g. in 1900 all of them (2 stroke, L and T) differ by just ONE DOLLAR, regardless of the cost of the whole engine. There should be a significant difference, to justify the worse performance of the less sophisticated systems, and, also, reduced reliability of every new technology.
(apart of that I do not like the total absence of fuel systems and brake systems, but we discussed it earlier on - it's just that I really miss them ;-) )
P.S. Once again - kudos for the game in general!! One of the best games I've ever seen!!
The problem is different valve systems don't cost a whole lot different. So to make them wildly priced different would break the realism as well. The major difference in valve systems is performance, reliability, fuel economy, and emissions. The later is not implemented in the game but would be the great equalizer.
That being said, most of this tech all died pretty early, 2-Stroke, L, and T, are all no longer used in automobiles. They all eventually lost to I-head (OHV). 2-Stroke due to emissions, L in the 1950s due to ford finally dropping it because OHV was more efficient, and T in the 1920s because it just wasn't any good.
Essentially everything other than OHV and the OHC were experimental attempts at trying to make something better than OHV and OHC. They all failed. Anything after DOHC, isn't a new valvetrain, it's a modification for timing systems, for example V-Tec is just an extra rocker arm between the valves that will occasionally hold the valves open longer. Thus allowing the engine to run engine lean or rich depending on RPMs. It's not a new valve type. It's a timing adjuster.
But again, it's a couple clicks in the mod tools to add it in. :) Perhaps after I make some mod tool tutorial videos someone will add it and distribute it.
I agree that today no one uses anything but OHC/DOHC, but earlier on this was not the case. Side valve engines were standard till the IIWW, and OHV were common at least till the 70s, despite OHC being available already before WWI. There were reasons for that and they are not reflected at all in the game.
I am Polish and I know the story of one of the most important cars in the humble history of our own car industry - the Polski Fiat 125p. It was a licence version of the Fiat 125, but with the older mechanical components of the Fiats 1300/1500 (including the OHV engine of Aurelio Lampredi). The main reason here was that the modern DOHC engine of the 125 was considered too complex for the Polish factory, the mechanics and their equipment. The same strategy was used in Argentina, where Fiat used to sell the 125, but later on replaced it with the Polish version - because in Latin America, just like in Poland, it was better suited to the local conditions, for many reasons.
Also the 2 stroke engines were popular in some periods, mostly the 1950s. In the game the post-war poverty and the demand for very simple, cheap means of basic transportation is not reflected at all, and 2-stroke is never a good option, in any period. I love the wide choice of technology that the game offers, but a large portion of it is useless.
P.S. Yes, I am willing to learn a bit about modding and try to propose my own vision, but it can take some time, since I mostly write blog articles after work, with little time left for gaming. I am also not an IT guy at all and I cannot create any artwork - is it obligatory in modding?
OHC is overpowered in the early game, but I have the option to make them either overpowered early in the game or extremely under powered in the later stages of the game. Code to make gradual changes to components will not be added to the game unless we can fund an expansion.
Again, this already pretty much says what I said. 2-Stroke had to be nerfed in the game because it was too powerful. It was too powerful because the game lacks emissions. Emissions requirements is a major reason why 2-Stroke died.
You just need to convert image file to .dds and make sure the resolution is a power of 2. The quality is up to you. It's your mod. :) (Note, you are responsible for any copyright violations, so use public domain work or make it yourself.)