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Yep, I keep them up to date because I play several graphic intensive games and also have a Vive. It's all good, I'm back to DX9 with your Borderless Window checked and I can alt-tab fine once I'm in a game.
Let me know if you run into more issues.
If you do have a two card system, or you don't know, you can send me the log files, I can verify for you: http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_installfolder#getting_the_log_file
DirectX 9 came out in 2002 (fifteen years ago).
DirectX 11 in 2011 (6 1/2 years ago).
Not sure what engine you're using and I realize that this game has been around for a while (2013?) but there is quite a bit of UI clunkiness. Both in OpenGL and DX. Don't get me wrong, this game is amazing and the depth is outstanding and I don't have a very high bar for my trading sims - but gamers are fickle (though probably not the gamers that this game would appeal to).
Anyway, happy to help diagnose but I'm going back to my newbie help threads in the meantime :)
That being said, I am well aware of how old DX9 is. The game was written in 2010, the engine around 2009. I will not be switching rendering APIs to DX11 nor will I use any prebuilt all in one engines like Unity. If anything, any future products I make will abandon DX entirely since I personally haven't used the Windows ecosystem beyond work (excluding a Windows tablet) since 2005-ish. I don't even have a machine capable DX11. Since the Windows build is developed in XP64.
Not much I can do about this other than refer you to the OpenGL assuming it works fine with your hardware/drivers. Or Oddible's work around of using a borderless window. Anything else would require a near complete rewrite of the game engine AND the GUI. Which would take about 2-3 years and I could not guarantee it would be less buggy.