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I've only played the demo once, but I blew through it.
When I was presented my first level up, I read through the 2/4/6 trait bonuses, and opted to plan on a Colossus build. Getting high max hp, which in turn would give me damage, was my strategy.
From there I made the best decisions I could to synergize with and amplify my core strategy. So, when I wasn't offered hp items, or more Colossus traits on levelup, I would opt for thorns damage, armor, and regen. Why those things? Well, if I have a lot of hp, I can afford to be hit a lot, and thus could opt to trade being damaged for dealing damage. If I have a lot of hp, eventually I'd want to scale my effective health by increasing it further through armor (resistances might be good, too, but there were a lot of them.. so I just went with armor). Lastly, HP was percentage based on max hp, so there was great synergy there.
I ended up with 6 Colossus, 4 Juggernaut, and 2 Champion (I think? the one that gives mana regen).
For items, I first focused on early game bonuses. Namely flat damage on attacks and hp. This was my choice because it allowed me to scale into the mid-game and access my 4-trait bonus, as well as the other two 2-trait bonuses. After I felt my "core build" was online, I then opted for items that helped my core strategy reach critical mass. Hp, Thorns, Regen, etc. Eventually I dipped a little into mana regen because I noticed it was becoming an issue.
For skills I had the starter attack, another attack (decimate?), an 8-second hp regen, and some thing that gave me guard based on max hp (which was giving me 35 per cast!!).
So, while I was only playing the demo, I think that you can extrapolate some core concepts from my ideology towards these kinds of games that will still be of use in your subsequent playthroughs. Find an idea of a build that you want to do, make it simple. Synergize and amplify. Patch holes when necessary, and then push the foundation of your idea to it's maximum potential.
I hope this helps!
-Warrior I did a hp scaling regen build cause i got scars on the 2nd level. By floor ten it was struggling for dps.
-Rogue was so easy it wasn't even funny grab some evasion gear pray to rngesus til you get another defense layer and for me I went energy shield since I just played hp warrior. At the end of floor ten I could have kept going the dps and survivability was insane compared to my warrior build.
-Mage took me a few failed runs to get a mage going but once it gets going it is absurdly op...unlimited mana spamming spells at min cooldown .25sec btw. Probably my strongest run but I guess that what happens when you get the archmage staff that gives you spell damage scaling based on max mana which the mage has too much of.
Thanks for the tips, I was finally able to unlock mage and even complete a run. I did it with rogue. Going to try some runs with warrior and mage just to see how they are and if I can compete a run with them.
For the mage, I played as a Spellslinger with all the bolt spell + a ♥♥♥♥ ton of CD recovery and Warden 8 for survability. Like in the previous comment, the power spike come a bit late (begining of the last world) but it was still quite decent & safe before that.
wizard is more complicated on balacnings stats but i aim for a burst lightning build. Get the damage lightning spell on your first level and the cooldown reduction spell for your third slot. for traits archmage, warden, and electromancy are your focus which ones you get and when depends on which chest items and shop items you get. the goal is you need enough defense to survive long enough for the cooldown reduction spells 6 second delay and then a few seconds after as you spam the enemy down. watch your fights and try to focus on what you feel is immediately lacking like do you have enough mana to kill enemies before you run out if not get some more or if you feel you are getting pretty low before an enemy dies start getting more defensive stats for future stages.
Finally beat a run with the Mage. Perfect advice btw, thanks. Going to see if there is a good variety now on all characters. I have done one full run with rogue also, but not warrior, warriors are not my favorite, so I have been holding off but now I want to see what variety of builds I can do so I'll probably continue just for that.
My advices:
1) focus on gold/equipments on the 1st and 2nd floor and on experience on the 4th and 5th floor, for all classes.
2) You NEED to determine your defensive build much more than your ofensive, both are required in order to finish the 5 floors, but try to grab at least a couple of levels on colossus for warrior, trickster on rogue and warden on mage early on; and some pieces of gears that enhance those traits. Ofensivelly Warrior and rogue a lot can work. But on mage I find myself going for -Cooldown% more often than any other strategy.