Dungeon Exiles

Dungeon Exiles

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molovian Aug 8, 2024 @ 9:32am
What Strategies Do You Have That Help
I started out having trouble and not seeing alot of variety in stuff that works.

I Have progressed a little further and made some minor progress and am learning.

My current strategy is to min/max what seems to work better and I have gotten further, but not good enough yet to get very far..

So my question to everyone is what overall strategies have you found that work that may be more interesting than min/max...

I am looking to add a variety of strategies and to see what others are up to to have fun , so feel free to share any concepts you have tried that worked or you would like to see work better.

Maybe we all can explore potentials or even, by seeing where things go, see if we can add value to the game developer by giving him ideas that may make the game better. Like maybe post strategies that were interesting that didn't work so well so we can see where we all are and where we want to be. Ideas might bubble up out of that discussion that the developer might find useful or interesting and would also see where his base is at and what he might want to do to attract more of a base. That might help the game become more and we would all enjoy that addition to an already great game that could use some tweaks...

Like, as an example, I like to have a nice variety of powers that do different things, like a Jack Of All Trades, that I hoped would have worked better, but it just gimped me and I couldn't get very far; so if there were a dynamic to learn, where you have alot of abilities across the board that might add an interesting dynamic to the game.

Thoughts, Ideas, explorations, etc...
Last edited by molovian; Aug 8, 2024 @ 9:33am
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Showing 1-8 of 8 comments
Juniper Seed Aug 9, 2024 @ 6:39pm 
Hey

I've only played the demo once, but I blew through it.

When I was presented my first level up, I read through the 2/4/6 trait bonuses, and opted to plan on a Colossus build. Getting high max hp, which in turn would give me damage, was my strategy.

From there I made the best decisions I could to synergize with and amplify my core strategy. So, when I wasn't offered hp items, or more Colossus traits on levelup, I would opt for thorns damage, armor, and regen. Why those things? Well, if I have a lot of hp, I can afford to be hit a lot, and thus could opt to trade being damaged for dealing damage. If I have a lot of hp, eventually I'd want to scale my effective health by increasing it further through armor (resistances might be good, too, but there were a lot of them.. so I just went with armor). Lastly, HP was percentage based on max hp, so there was great synergy there.

I ended up with 6 Colossus, 4 Juggernaut, and 2 Champion (I think? the one that gives mana regen).

For items, I first focused on early game bonuses. Namely flat damage on attacks and hp. This was my choice because it allowed me to scale into the mid-game and access my 4-trait bonus, as well as the other two 2-trait bonuses. After I felt my "core build" was online, I then opted for items that helped my core strategy reach critical mass. Hp, Thorns, Regen, etc. Eventually I dipped a little into mana regen because I noticed it was becoming an issue.

For skills I had the starter attack, another attack (decimate?), an 8-second hp regen, and some thing that gave me guard based on max hp (which was giving me 35 per cast!!).

So, while I was only playing the demo, I think that you can extrapolate some core concepts from my ideology towards these kinds of games that will still be of use in your subsequent playthroughs. Find an idea of a build that you want to do, make it simple. Synergize and amplify. Patch holes when necessary, and then push the foundation of your idea to it's maximum potential.

I hope this helps!
Crimzon Aug 10, 2024 @ 12:24am 
For warrior it seems you need to scale block and hp or overshield. Rogue dodge...Mage energy shield and mana. I took three builds to the floor ten endless nighmare zero. I feel rogue was the strongest going into floor 5 followed by warrior the mage. My mage build exploded in power at the start of floor 6 as I finally finished some traits synergies.

-Warrior I did a hp scaling regen build cause i got scars on the 2nd level. By floor ten it was struggling for dps.
-Rogue was so easy it wasn't even funny grab some evasion gear pray to rngesus til you get another defense layer and for me I went energy shield since I just played hp warrior. At the end of floor ten I could have kept going the dps and survivability was insane compared to my warrior build.
-Mage took me a few failed runs to get a mage going but once it gets going it is absurdly op...unlimited mana spamming spells at min cooldown .25sec btw. Probably my strongest run but I guess that what happens when you get the archmage staff that gives you spell damage scaling based on max mana which the mage has too much of.
molovian Aug 11, 2024 @ 12:18pm 
Originally posted by Crimzon:
For warrior it seems you need to scale block and hp or overshield. Rogue dodge...Mage energy shield and mana. I took three builds to the floor ten endless nighmare zero. I feel rogue was the strongest going into floor 5 followed by warrior the mage. My mage build exploded in power at the start of floor 6 as I finally finished some traits synergies.

-Warrior I did a hp scaling regen build cause i got scars on the 2nd level. By floor ten it was struggling for dps.
-Rogue was so easy it wasn't even funny grab some evasion gear pray to rngesus til you get another defense layer and for me I went energy shield since I just played hp warrior. At the end of floor ten I could have kept going the dps and survivability was insane compared to my warrior build.
-Mage took me a few failed runs to get a mage going but once it gets going it is absurdly op...unlimited mana spamming spells at min cooldown .25sec btw. Probably my strongest run but I guess that what happens when you get the archmage staff that gives you spell damage scaling based on max mana which the mage has too much of.

Thanks for the tips, I was finally able to unlock mage and even complete a run. I did it with rogue. Going to try some runs with warrior and mage just to see how they are and if I can compete a run with them.
kioro-djirane Aug 11, 2024 @ 4:29pm 
I sucessfully completed two runs. With warrior as a Berserker/Colossus. The breaking point was the legendary that add % of Max HP as Fire damage on hit. Berserker hitting fast (I also max leveled the skill that boost attack speeds) & Colossus giving ton of HP, the DpS explosed as soon I grabed this legendary.

For the mage, I played as a Spellslinger with all the bolt spell + a ♥♥♥♥ ton of CD recovery and Warden 8 for survability. Like in the previous comment, the power spike come a bit late (begining of the last world) but it was still quite decent & safe before that.
Crimzon Aug 11, 2024 @ 11:02pm 
After playing a bit more with warrior and rogue on nightmare 1. I prefer the warrior by a lot. The further you push into endless the worse and worse capped dodge/parry is and warrior armor just keeps scaling where as getting any armor on rogue is difficult. I tried to use shadowstep and/or cheap shot but in the end I was getting 1 shot at the beginning before the ability delay. Compared to warrior overguard ability both are laughable.
Bearis Aug 12, 2024 @ 11:52am 
Haven't done endless mode yet but have beaten nightmare 6 with wizard and warrior. For warrior i focus on berserker and colossus trait. the reason being that berserker 4/6 just scale you way more than the other offensive traits and lets you really take advantage of all the defensive options warrior has, and stacking health with colossus just feels way too synergistic with the equipment and items in this game like berserkers 2% max hp on crit or the auras that give armor/resistence while i find stacking health through items to not be as easy. So basically get your health through the colossus trait and one/two chest items (rest of your chest items should be damage), then get your defense stats like armor/block/resist through shop items and the auras, then let berserkers traits scale you to victory. For skills all the auras are good with resist being the best and armor being the worst and shred armour is probably the only active i'd take the rest are pretty underwhelming and not worth grabbing or upgrading.

wizard is more complicated on balacnings stats but i aim for a burst lightning build. Get the damage lightning spell on your first level and the cooldown reduction spell for your third slot. for traits archmage, warden, and electromancy are your focus which ones you get and when depends on which chest items and shop items you get. the goal is you need enough defense to survive long enough for the cooldown reduction spells 6 second delay and then a few seconds after as you spam the enemy down. watch your fights and try to focus on what you feel is immediately lacking like do you have enough mana to kill enemies before you run out if not get some more or if you feel you are getting pretty low before an enemy dies start getting more defensive stats for future stages.
molovian Aug 13, 2024 @ 6:57am 
Originally posted by Crimzon:
For warrior it seems you need to scale block and hp or overshield. Rogue dodge...Mage energy shield and mana. I took three builds to the floor ten endless nighmare zero. I feel rogue was the strongest going into floor 5 followed by warrior the mage. My mage build exploded in power at the start of floor 6 as I finally finished some traits synergies.

-Warrior I did a hp scaling regen build cause i got scars on the 2nd level. By floor ten it was struggling for dps.
-Rogue was so easy it wasn't even funny grab some evasion gear pray to rngesus til you get another defense layer and for me I went energy shield since I just played hp warrior. At the end of floor ten I could have kept going the dps and survivability was insane compared to my warrior build.
-Mage took me a few failed runs to get a mage going but once it gets going it is absurdly op...unlimited mana spamming spells at min cooldown .25sec btw. Probably my strongest run but I guess that what happens when you get the archmage staff that gives you spell damage scaling based on max mana which the mage has too much of.

Finally beat a run with the Mage. Perfect advice btw, thanks. Going to see if there is a good variety now on all characters. I have done one full run with rogue also, but not warrior, warriors are not my favorite, so I have been holding off but now I want to see what variety of builds I can do so I'll probably continue just for that.
Azktor Aug 13, 2024 @ 8:36am 
Beat the nightmare 6 (floor 10) on warrior and both rogue and mage on 5 so far.

My advices:

1) focus on gold/equipments on the 1st and 2nd floor and on experience on the 4th and 5th floor, for all classes.

2) You NEED to determine your defensive build much more than your ofensive, both are required in order to finish the 5 floors, but try to grab at least a couple of levels on colossus for warrior, trickster on rogue and warden on mage early on; and some pieces of gears that enhance those traits. Ofensivelly Warrior and rogue a lot can work. But on mage I find myself going for -Cooldown% more often than any other strategy.
Last edited by Azktor; Aug 13, 2024 @ 8:37am
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