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The Citizen Proposals are just rerolls. If you select them, you get another set of upgrade choices. You can use them if you don't really like any of the options you've been given.
Nope :)
As a general rule, if you're not seeing a main gun upgrade, reroll.
Towers are incredibly fragile and will often die to a single direct mine (rainbow bomb) hit, so placing them close to your railgun should allow you to defend them more easily. I’d strongly suggest getting the shield reflex upgrade, followed by the pivotal pulse reflex that pushes things away from your railgun periodically.
High frequency lasers should be left to the very end. Yes, they also act as an instant tower repair, but their slow regeneration speed proves to be a problem the longer you survive: generally, you’d always want *some* of your towers active at all times, and the red towers, despite the lower power, regenerate much faster, giving you more breathing space while acting as decoys.
As for the flail upgrades, there’s no particular order you should follow. I tend to prefer getting combo arc flail first, then rapid arc flail, followed by extended range, and superconductive, then finally stratospheric. This usually gives me the best results, but really, just grab whatever you see first. That said, you can always leave the regeneration upgrades for later, and focus on the flail upgrades first - offense is the best defense. Extending flail range is always a good thing, it does not hurt your defense.
Currently the game is rather short on upgrade variety, so you’d still want to focus on upgrading your gun first. If you see a firerate upgrade, take it. Once you reach 1800 RPM after two upgrades, you can choose between a multi-barrel railgun with adjustable spread, or a single barrel cobalt coil gun. After extensive testing, I can say both are good.
Overall, my upgrade priority for an all rounder build is as follows: railgun > nuke production > arc flail > regeneration > blackout protocol > nuke miscellaneous (antimatter, booster upgrades) > outposts. I find outposts pretty lackluster so I leave them to the last.