Kingdom Rush 5: Alliance TD

Kingdom Rush 5: Alliance TD

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Regarding the New Lightning Defense Tower
I have already completed an impossible new battle with a new defense tower. After using it, I feel that the experience is not very good. This tower is very similar to Tesla in the first installment. He sacrificed damage for auxiliary abilities, but it doesn't feel cost-effective. I can understand that the damage value of this tower is designed conservatively because its damage ignores armor and magic resistance, but it is also too low. It gives people the feeling of a demon bath that needs to be fully leveled to show its power. However, demon bath lv1 also has good interception effect, and when the tower level is low, it does not perform very well. In the end, it gives people the feeling of spending 1000 gold coins to buy a 20s stun and damage increase, which is not worth it. It seems more cost-effective to use money to purchase elf stargazers with similar attack ranges, Of course, designing a lightning giant statue is cool, but this defense tower should not feel like an auxiliary defense tower like a tree spirit. It may be more powerful, like the swamp giant in the fourth installment, which is as robust
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Showing 1-3 of 3 comments
Peyote Mar 29 @ 2:08pm 
Yeah, I think even when it's super invested into it doesn't feel as good as something with such a gargantuan cost should. If they want to keep it low damage, that's fine- but its anti-mob role should be better, either through better/longer chaining or by dropping the cooldown-based field with something similar (though maybe less powerful) than the X104's shock field.
Todd Mar 29 @ 8:37pm 
I just played this tower and I love it. It not only stuns, but it also hits multiple enemies. The lightening arches across a few enemies at a time. And the upgrades also hit multiple enemies, freezing a few at a time. I stuck one right where two roads comes together and leveled it all the way up, it was slowing and devastating so many at once. It was very effective and fun. If you're only hitting one target at a time then yeah it's not worth it. But when there are a bunch, it's a great tower. Like any tower it all about placement and strategy.
Demimind Mar 29 @ 11:37pm 
The chain-hit mechanic overlaps with Dune Sentinels, which attack faster and hit harder, even though they only do physical damage.

For its cost and class as an artillery tower, I think the Surge Colossus should hit at least a little harder and have a slightly bigger range.

And only 20% more damage taken seems a little low too.

There's also missing information about some of the types of damage.

True Damage from the main attacks I presume?
The AoE ability: does it do true, physical, magic damage? And how much? There's no number for that either.
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Showing 1-3 of 3 comments
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