Kingdom Rush 5: Alliance TD

Kingdom Rush 5: Alliance TD

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Deso. Oct 4, 2024 @ 9:07am
Tangled Up tips?
Achievement for defeating Goregrind on insane difficulty, without him jumping. Any tips?
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Showing 1-4 of 4 comments
amelkin_alex Oct 4, 2024 @ 9:32am 
2 lvl 10 last dragons heroes, spam violet mages (arcane wizards) tower near start point with full ray upgrade
Last edited by amelkin_alex; Oct 4, 2024 @ 9:33am
Skyedge Oct 4, 2024 @ 9:36am 
Arborean Emissary make it receive more damage from all sources
Deso. Oct 4, 2024 @ 10:38am 
It actually worked. Used both 10 LVL dragons, violet mages and arborean emissary and he didin't had chance.
Beerboots Dec 1, 2024 @ 8:54am 
Tips -

1. If you place an arcane wizard tower on the bottom right section that juts out, it's empowerment upgrade will affect the two towers above it. Two out of the three towers that will be attacking Goregrind when he spawns.

2. Goregrind has 1 bar of armor, zero magic resist and 8,800hp.

3. If you place your heroes far enough up in the top right corner, they will not switch their focus to the enemies that pour out of the hole in the middle of the map soon after Goregrind spawns.

4. One of the progression upgrades you unlock in the game causes your hero abilities to reset automatically after 5th usage. If you count your uses correctly and save the 5th usage for Goregrind, you'll be able to use your heroes active abilities on him twice each.
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Showing 1-4 of 4 comments
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