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1. If you place an arcane wizard tower on the bottom right section that juts out, it's empowerment upgrade will affect the two towers above it. Two out of the three towers that will be attacking Goregrind when he spawns.
2. Goregrind has 1 bar of armor, zero magic resist and 8,800hp.
3. If you place your heroes far enough up in the top right corner, they will not switch their focus to the enemies that pour out of the hole in the middle of the map soon after Goregrind spawns.
4. One of the progression upgrades you unlock in the game causes your hero abilities to reset automatically after 5th usage. If you count your uses correctly and save the 5th usage for Goregrind, you'll be able to use your heroes active abilities on him twice each.