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The overheat skill stop bombardment from triggering whilst its active. Last update, they've buffed it so the skill is much less likely to get in the way of bombardment skill.
Also also, if a tower needs another tower to work with it to make it truly OP, then the tower is not OP, only the combination. It's like the Prism Combo in Mega Man Battle Network, neither of the attacks that make it up are that useful on their own, but when used together they absolutely destroy most enemies.
The wiki copied the descriptions they gave in game. And from my testing bombardment is OP.
Also, arcane wizard tower is the basic mage tower you unlock at start. It has much higher dps than necro and has instaKill and tower buffs.
Edit: I think I see the problem: I hadn't had the highest tier tower skills unlocked when I gave up on Tricannon, one of which maximizes explosion damage and the other of which reduces skill cooldown, two things that this tower greatly benefits from.
since when has this been paid? the three level campaigns have been fine for me, I enjoyed both. Hydra's and the flying enemies were the only guys i didnt like but I suck at the game so my loss to them was totally on me. The new tower is so ridiculously good that you losing at this point is a genuine skill issue.
also how tf do u finish these campaigns so quickly and how are they repetitive? Each level adds new enemies and the boss for the most recent one was fun with an interesting hero that requires high skill to use effectively. And the previous one added bonehart and one of the most unique towers we've seen in ages.
istg yall are so dumb ;-;
idk man, it must be you playing wrong? I dont even use tri-cannon and I know its the best artillery.
I agree with a lot of your points. I have no clue how someone beats an entire campaign in 11 minutes. Additionally, the only paid DLC campaigns (to my knowledge) have been the 5 parters.
However, Bog Hermit is not actually THAT good. Still one of the best towers, but not THAT good without support and stalling. Additionally, the fight against Abominor is just a pain considering he randomly eats your towers with zero warning, and the Twilight Longbowers or whatever they were called really only get to do much if you intentionally feed them kills with their t4 abilities, so they're not that useful outside of situations where that can happen.
If your main gripe with a campaign is that it’s too hard, that’s not really a big deal when you can pretty simply adjust your playstyle to beat the levels. If you’re just stuck doing the same thing over and over again and wondering why it’s so hard, that’s indicative that you need to actually change your playstyle and strategies as opposed to it being “too hard”. The tower destruction being bad as a rule is something I 100% agree with, but I’d be lying if I said it was hard to counter. Watch people’s playthrough of it on YouTube to get a better idea of how to play it. This is not me just trying to say “ha, skill issue”, I’m just trying to be constructive when your main argument against the campaign has been that it’s “too hard”.
Honestly, it seems that much of your frustration and complaint other than the tower destruction arises from you having trouble with the new enemies and the second level(hell you said you are having trouble beating it on casual with bone-hart of all heroes).