Kingdom Rush 5: Alliance TD

Kingdom Rush 5: Alliance TD

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Krille D Dec 4, 2024 @ 8:05am
2
Do anyone enjoy the "remove a tower"-mechanics?
I just played the new alligator boss and he removes your towers. I don't think it's very fun at all, i've spend plenty of money on one tower and then it's gone, the i have to build it up again, but now i got no more money anymore, so i have to wait. Do anyone enjoy these mechanics? I completed the whole story before this new DLC and was actually thinking that i was nice that the game didn't have this mechanic since many of the eariler games in this serie did have it. It's a shame they had to add it again.

So is it fun? Build a tower, have the tower getting remove and then have to build it again? Or is it a challange, "oh i had a tower there, now i don't have it there anymore"? Or is a skill check or whatever? What's the point of this mechanic?
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Showing 1-15 of 41 comments
DUKAPb Dec 4, 2024 @ 8:22am 
No. Its piece of :GoldenPoo: mechanics. I hate this level so much! :SAngry:
𝑲 Dec 4, 2024 @ 8:37am 
I'm tired of it and was disappointed to see one level of the three I won't replay for fun, only to get the stars.
Miathan Dec 4, 2024 @ 8:51am 
No, it was never fun and I really don't get why they keep doing it
zebraspider123 Dec 4, 2024 @ 9:52am 
I've hated this mechanic since Umbra in KR Frontiers. This kind of RNG makes winning and losing feel completely arbitrary.
NerdigerNerd Dec 4, 2024 @ 10:12am 
Nope..its a rather annoying mechanic.
TheGreatHaktoid Dec 4, 2024 @ 10:13am 
I was expecting something boring for the final wave, but when the boss rose up and destroyed THE ENTIRE mid lane along with towers AND heroes, without any warnings or indicators, it kind of left a bit of a bad taste.
If they are going to use this same mechanic for the tenth time in a row, is it possible for this to have some kind of counteraction, compensation, or at least a warning?
Also, doesn't a mechanic like this go against the advice of "do not build a bunch of weak towers", as well as "improve your existing ones to the limit"? It even sharply reduces interest in ordinary towers such as Artillery, which usually have a poor coin-to-effectiveness ratio.
thegrassyknoll Dec 4, 2024 @ 11:24am 
heya guys. I just played impossible and won first try on boss. To be fair, you get crazy amounts of $$$ on that level and despite him eating a few maxxed out towers during the waves, i had a full grid of towers for the final battle. Also, the boss takes a long walk around the map when he comes after wave 15. So you have plenty of time to kill him even while he eats your towers. And one last thing that might help. Place a cheap level 1 tower on every possible spot. This makes it a lower% that he will eat one of your 2-3 main towers during the early -mid waves.
~New.BabYLoN~ Dec 4, 2024 @ 11:56am 
Yeah, it's getting kind of annoying.
It was unique and cool with Umbra on KRF, but now every major boss has that mechanic and it has become repetitive. I hope for the future dlcs and games they abandon this and come up with something new & unique.
bzcharkl Dec 4, 2024 @ 3:28pm 
Came here specifically to make a thread like this if it wasn't here already. This mechanic has never been a good idea, and I hate that they keep coming back to it anyway. Makes me just not want to play those levels.
[dse]Circlestrafe Dec 4, 2024 @ 11:22pm 
Agreed. Make it a bonus 'most annoying ever' level or leave it out.
PLMMJ Dec 5, 2024 @ 12:03am 
I think that, whenever something removes your towers without refunding you in some way, it should at least warn you WHAT tower is going to be axed. For example, the ground underneath the tower could have glowed red along with the runes.
Gendji Dec 5, 2024 @ 1:18am 
It is getting really annoying indeed. I have all the KR games and enjoy(ed) them a lot but the latest additions and/or DL are not enjoyable anymore. To much weird tactics, boss mechanics and overal enemy strength makes it a drag to play. The forced "always two heroes needed" is something i do not like but you can get used to but then they come up with 3 exit levels... No not fun at all.

Casual always was an easy mode to learn the levels and from there think up tactics to beat normal, veteran, iron etc but now you struggle to get 3 stars on casual. No time to even look at the level, because you are in survival mode right from the bat.

It is easy to make a level that is difficult right from the start but being fun has nothing to do with it.
Mozart Dec 5, 2024 @ 4:57pm 
I just played that level and thought about posting with this exact title.

While I've always hated this mechanic, I thought It was at least manageable before he wipes your whole center section and then starts eating every single tower down the line. Also maybe just me but I felt targeted, too many times I upgraded a tower and a few seconds later that was the next to be destroyed. Either way these are always my least replayed maps because its not fun or interesting.

If they insist on adding this mechanic every game they could at least improve upon it rather than just a random "Hey ♥♥♥♥ you, hope that's not what you were JUST focusing on upgrading"
Just a few suggestions off the top of my head that could at least make it an INTERESTING challenge:

Make it not random and last for a duration so you can sell but are forced to not use that spot temporarily, then send more enemies along its nearest path making you think how to upgrade the other locations until the spot returns.

Add a timed indicator so you have to pay attention to sell in time giving you a skill opportunity to avoid a full punish, this would also give the upgrades that increase sell value of towers a good point to exist

Make it affect only certain locations that are more valuable to make it a risk-reward management thing.

Perhaps make it only downgrade your tower? So a LV3 goes to a LV2 or takes off one skill level from an upgraded LV4

There's just so much more to do with this mechanic than the one note rng implementation they do every time.
and-lukyane Dec 5, 2024 @ 7:16pm 
I didn't like the mechanics, but I noticed that most of the time the boss eats your latest built tower. So it is possible to always have a "new" lvl 1 tower for the boss to eat. It ate non-latest tower only once (including the second part of the stage).
Paul SG Dec 8, 2024 @ 2:01am 
Common guys, the mechanism hit our weak spot, just need to get stronger.
He randomly remove a tower so, just spam build cheap towers at useless location will do the trick. He will not like this mechanism as well.
Last edited by Paul SG; Dec 8, 2024 @ 2:04am
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