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2) The barbarian the Brewmasters spawn is made to deal a lot of damage. Fully upgraded he deals a max of 70 damage per punch. With the arcane mage damage increase it can get to 100 damage. He's made to pick off enemies or back your infantry with a heavy hitter. And if you want him to figh alone, just get a hero that gives him a shield. And while the poison deals low damage, it slows enemies and the main damage of the skill is the explosion when the barrel explodes at the end.
3) The stargazer is also meant to deal with large amounts of low HP enemies or when you have a crossroads, attacking multiple enemies or bursting down lone beefy enemies. And the Rising Star skill can potentially cascade out of control as enemies die by tower shots. And also Event Horizon that sends enemies back. It's expensive, yes... But for me it's worth the price.
4) You should treat the wraiths as reinforcements to cover places that need covering. Like dealing with Nightmares, glarebroods or glarelings that might slip past your towers.
5) The flamethrower is tricky because of its short range and that that fast enemies can slip past the AOE since the tower deals damage in a quick 3 burst attack and then sets them on fire for 5 seconds. It's best put in places where it doesn't have to turn much, there is a long straight line and enemies bunch up, like at the end of curves.
6) Kinda agree on the missiles. After all, disintegrate deals damage to bosses and minibosses.
7) Bone totem is useless aside from buffing your skeletons. It does nothing aside from that and the tower drops it on enemies, which means it will usually be useless.
8) This is a personal thing, but after a certain point in the game i just don't use barracks at all. I know reinforcements and heroes will solve any problem on that front, so i don't know why people are so tilted about basic infantry being weak by the end of the game. I get it, they are useless so "why should they be so horribly weak?", but that's just more encouragement for me to not use them.
9) The emissary is already pretty good. Boosts damage taken by enemies by 20%, has a huge attack range, can heal units and stop enemies for a while. And to top it off, it's the cheapest mage tower. It's obviously a utility tower to support others. Plus, i stopped using it and went for Stargazers.
10) I agree. Favourite Customer is a bunch of ♥♥♥♥♥♥♥♥ that makes you rely on luck in order to not spend as much gold as you expect.
The track fodder soldier towers are great early game, but are a waste of money and space the further you go. They are eventually entirely replaced by your reinforcement ability, and just using towers that can actually kill efficiently. In previous KR games, you replace the soldier towers with damage towers that spawn beefier and stronger lane cloggers, but that seems missing in this game.
Yeah, i remember using Deep Devil Reef or the Mausoleum in vengance if i needed something to cover a lane. But here you don't have anything decent to stop enemies for a time. paladins will get shredded by lategame enemies and even fully upgraded, Bladeclaw Horrors will tear through them with a couple of attacks, Flesh Leviathans will anhialate them with their AOE attacks and Abominations will just straight up instakill them when they get to low health. And barely anything helps. You're much better just using your heroes as lane cloggers than building barracks and the only one worth a damn is the Demon Pit because the imps deal a lot of damage and stun enemies on explosion
In terms of (2)... Can the barbarian really survive long enough to do meaningful amount of damage? If not, then let them regenerate hp in combat is probably a good idea. It will combo pretty well with brew master's damage debuff.
In terms of (3)... yeh the stargazers isn't that terrible... But again, if there are multiple low hp enemies that the Rising Star skill can cascade, then why don't I just use archer towers, which are much cheaper? I still can't find a niche or role for this tower.
In terms of (5)... I see. Looks like I shouldn't have used flame spitter as the go-to choice for crowd control.
(6)(7) I see. Maybe Bone totem need a buff and death rider need a nerf?
(8) Some people did some testing, and it turns out barracks aren't that weak when fully upgraded (given infinite time in an isolated environment, they can kill multiple powerful monsters before they walk away by keep replacing lost troops). I think the problem is 1): They still have poor damage and unable hit air, even after that many investments. 2): In actual game play, you don't have infinite time to deal with enemies, as new enemies will keep coming. 3): In actual game play, troops would be pretty vulnerable to enemy ranged attacks. Perhaps increasing hp buff provided by war rations tech from 10% to 25% will be very helpful.
(9) Really? When I played a challenge level that force me to use emissaries, I just didn't find their debuff having any meaningful impact, and I really hoped I had a different magic tower available. Maybe they will turn out to be pretty good on higher difficulties. If not, then I'll recommend increasing their range and debuff duration.
I still like using barracks even in lategame, but it really depends on what units you're facing on how important their upgrades are. Combine it with the demon pit to put a few extra bodies in to give your towers just that much extra time to kill. And if they keep getting shot by enemy ranged troops and it's such a huge bother for you, invest in the linirean reinforcements and drop them on the enemy ranged to stop them from shooting. Or send a hero or something.
When combined with their on death ability and short respawn timer, they seem to be designed as a glass cannon barracks, which combines with their high mobility to make them specialists in catching stragglers.
That's interesting. I would still hope they will get a price and armor increase, because I would love to have some high quality troops on my side.
I like enemies with gimmicks to them I need to work around, but I wish they lessened the air waves so ground-only towers didn't feel like a waste of an investment when a wave comes around with multiple air minibosses and a horde of flyers