Things Too Ugly

Things Too Ugly

View Stats:
Unexplained details
Finding the game a little frustrating in that it doesn't seem to really encourage exploratory play (or maybe I'm just not having much luck with it). One thing I've found no use for is the note at the end of the introductory code card that says to replace ABC with XYZ. There are other random things around the desk like the four sketches of locations that I don't seem to be able to link to anything, either. Any other things people have found? Or ideas about significance of either of those? Hard to tell what's supposed to be fodder for investigation and what's just environmental storytelling tbh.
< >
Showing 1-1 of 1 comments
Makira Feb 9 @ 10:09am 
I don't mind that at all, not everything you see in your environment will be helpful to what you're trying to do. It adds a tiny layer of both realism and challenge.

With that being said, some details that had me wondering:

- the "Honest Abe" note (possibly used to fill in the letter E missing on the decoder wheel?)
- the photo taped to the back of the other photo
- the red and blue rectangles floating on the Mississippi
- LEGEND!
- Was the "re-training" thing supposed to say something about mind-wiping?
- the feather, the model plane and the pencil
< >
Showing 1-1 of 1 comments
Per page: 1530 50