FANTASIAN Neo Dimension

FANTASIAN Neo Dimension

Statistieken weergeven:
PLEASE fix the controls
The game has switching camera angles every couple seconds and EVERY ♥♥♥♥♥♥♥ TIME THE CONTROLS GET TURNED AROUND, this is ♥♥♥♥♥♥♥♥♥. This is NOT how you do this! The player should not be required to STOP AT EVERY CAMERA ANGLE SWITCH just to be able to have normal controls again!
Laatst bewerkt door Broso; 7 dec 2024 om 22:06
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1-15 van 35 reacties weergegeven
yea you can tell the game was made with touch controls in mind. the controller inputs are terrible
yeah, makes me yearn for tank control scheme of old resident evil games.
Refunded the game specifically because of this. Maybe I'm weak, but I can't handle having to stop at every camera angle turn or worse, forgetting to stop and my character getting stuck in an infinite loop of rotating the camera angle because the controls don't adjust properly.

This is one of those things where I wonder "Who tested this and said, yeah that's good," Absolutely wild.
Surprised they didn't refine the movement to at least include tank controls as an option.

In battle as well I feel like it could be handled better - you should hold down the left or right trigger to ready an attack, aim with the stick, then let go of the trigger to launch.

I bought the game specifically on PC though just so I can play with mouse/touchpad and keyboard - like the second poster suggests the game was built around "pointer" inputs, so touch (which has been removed from this version) and mouse.

On Steam Deck and Windows tablets, touch substitutes for the mouse cursor, and there is no longer support for touch gestures (swiping used to pull open the menu, pinching used to activate shortcuts and so on).
Laatst bewerkt door sporkhead; 8 dec 2024 om 13:55
It is a bit awkward but I’m used to it. I usually wait until the camera is done spinning before continuing with my movements,

I’m not sure if you’re aware though, you can go to the map (from the party menu) and you can make the character walk automatically to the red points when you press them. It’s especially very handy after exploring the areas the first time.
Origineel geplaatst door Broso:
The game has switching camera angles every couple seconds and EVERY ♥♥♥♥♥♥♥ TIME THE CONTROLS GET TURNED AROUND, this is ♥♥♥♥♥♥♥♥♥. This is NOT how you do this! The player should not be required to STOP AT EVERY CAMERA ANGLE SWITCH just to be able to have normal controls again!
You clearly never played the original FF7, FF8, FF9, FF10.... Camera angles change and so does the direction, you're not facing the same way. Duh. This is EXACTLY how FF7-10 functioned. This isn't FF12 or FF13 or FF15, or FF16 which had rotatable camera in a 3D world. These a static backgrounds.
You deeeeefinitely didn't play FFVIII, because literally THE OPENING SCENE when you leave the infirmary has the direction input change *while you're walking down the corridor* as it transitions into an FMV.

This isn't because of touch controls. Gamepads are supported on iOS and Apple TV, where this was playable originally. The backgrounds are REAL WORLD DIORAMAS. They're *photographs* of real dioramas with the characters, etc added onto it digitally.
For better or worse, THIS is a 90's era JRPG.

Also, tank controls objectively suck.
Laatst bewerkt door MJAndre; 8 dec 2024 om 18:11
Does it suck? Absolutely.

However....it was the exact same thing with Final Fantasy VII (the real one, not the modern one) and VIII. Possibly even IX, but it's been so long since I suffered through that one I don't perfectly recall.

That said, it's much more exaggerated here than it was in the older Final Fantasy games, yes. To the point you can almost see the thumb control circle on screen as you move.
Origineel geplaatst door StackzGaming:
Does it suck? Absolutely.

However....it was the exact same thing with Final Fantasy VII (the real one, not the modern one) and VIII. Possibly even IX, but it's been so long since I suffered through that one I don't perfectly recall.

That said, it's much more exaggerated here than it was in the older Final Fantasy games, yes. To the point you can almost see the thumb control circle on screen as you move.
"The real one, not the modern one"? One is not more real than the other, they are both Final Fantasy VII. In fact, the exact same scenario writer wrote BOTH of them (Kazushige Nojima). The original FFVII's director is the remake trilogy's lead producer (Yoshinori Kitase). To claim that it's not "real" even though the original game's designers are leading it is absolutely delusional.

"Possibly even IX, but it's been so long since I suffered through that one"??? Suffered?? IX being the one SAKAGUCHI (with Hiroyuki Ito, creator of Active Time Battle since FF4) was the lead on? The.. Same lead creator of Fantasian? Wild take.
Sakaguchi didn't lead VII or VIII. They were both Kitase. Sakaguchi led IX, and you say *that's* the one you "suffered" with? Whoof.
Laatst bewerkt door MJAndre; 8 dec 2024 om 19:02
the controls thing is infuriating - a fix for this should be prioritized.
Origineel geplaatst door philthy:
the controls thing is infuriating - a fix for this should be prioritized.
It's not a bug, it's part of the game. Play Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX, or Final Fantasy X. That's how the controls WERE in the '90s. And they're way better than insufferable tank controls.
It is abit awkward but It can used to and I’m okay with it

I dont have much issue while cam changing, it the same as PS1 control 1.0 back in the day, but this is far better.
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In Battle I just press V and control everything with mouse, the aiming is far better, more natural and more accurate than keyboard. Press V again to walk around
the ps1 ffs didnt feel nearly as bad as this as there was a fade to black for every camera angle change/ screen transition. its not really the same
Origineel geplaatst door RagnaXBL:
the ps1 ffs didnt feel nearly as bad as this as there was a fade to black for every camera angle change/ screen transition. its not really the same
Yes it is, quit desperately trying to differentiate it. They're static backgrounds still, and fading to black screen transitions were a REQUIREMENT for loading screens due to the hardware, it is outdated and dull, and this is simply moving the camera to a new scene.
These are REAL DIORAMA BACKGROUNDS. Literal photos of them, with the characters, etc digitally added.
Laatst bewerkt door MJAndre; 8 dec 2024 om 22:41
Origineel geplaatst door MJAndre:
Origineel geplaatst door Broso:
The game has switching camera angles every couple seconds and EVERY ♥♥♥♥♥♥♥ TIME THE CONTROLS GET TURNED AROUND, this is ♥♥♥♥♥♥♥♥♥. This is NOT how you do this! The player should not be required to STOP AT EVERY CAMERA ANGLE SWITCH just to be able to have normal controls again!
You clearly never played the original FF7, FF8, FF9, FF10.... Camera angles change and so does the direction, you're not facing the same way. Duh. This is EXACTLY how FF7-10 functioned. This isn't FF12 or FF13 or FF15, or FF16 which had rotatable camera in a 3D world. These a static backgrounds.
You deeeeefinitely didn't play FFVIII, because literally THE OPENING SCENE when you leave the infirmary has the direction input change *while you're walking down the corridor* as it transitions into an FMV.

This isn't because of touch controls. Gamepads are supported on iOS and Apple TV, where this was playable originally. The backgrounds are REAL WORLD DIORAMAS. They're *photographs* of real dioramas with the characters, etc added onto it digitally.
For better or worse, THIS is a 90's era JRPG.

Also, tank controls objectively suck.

Not exactly, while the last directional input is kept on transitions, when a new input occurs it should be taken within the new displayed referential. However this isn't the case here, the game only accepts a "no input" as a mean to switch to the new referential.
This problem didn't exist with d-pad centric controls in retro games because they always produced a "no input" on directional input changes.
They have to take into account the fact that nowadays we use analog inputs, switch to the new referential as soon as the stick moves and the issue is solved.
Laatst bewerkt door Makoto; 9 dec 2024 om 4:16
Origineel geplaatst door MJAndre:
Origineel geplaatst door RagnaXBL:
the ps1 ffs didnt feel nearly as bad as this as there was a fade to black for every camera angle change/ screen transition. its not really the same
Yes it is, quit desperately trying to differentiate it. They're static backgrounds still, and fading to black screen transitions were a REQUIREMENT for loading screens due to the hardware, it is outdated and dull, and this is simply moving the camera to a new scene.
These are REAL DIORAMA BACKGROUNDS. Literal photos of them, with the characters, etc digitally added.

but its not the same. on ps1 you didnt have to manually stop and account for the angle change. your controls were consistent until the next screen transisition. in this game the camera angle is constantly changing before a fade to black and thats whats throwing people off and making the controls feel ♥♥♥♥
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