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This is one of those things where I wonder "Who tested this and said, yeah that's good," Absolutely wild.
In battle as well I feel like it could be handled better - you should hold down the left or right trigger to ready an attack, aim with the stick, then let go of the trigger to launch.
I bought the game specifically on PC though just so I can play with mouse/touchpad and keyboard - like the second poster suggests the game was built around "pointer" inputs, so touch (which has been removed from this version) and mouse.
On Steam Deck and Windows tablets, touch substitutes for the mouse cursor, and there is no longer support for touch gestures (swiping used to pull open the menu, pinching used to activate shortcuts and so on).
I’m not sure if you’re aware though, you can go to the map (from the party menu) and you can make the character walk automatically to the red points when you press them. It’s especially very handy after exploring the areas the first time.
You deeeeefinitely didn't play FFVIII, because literally THE OPENING SCENE when you leave the infirmary has the direction input change *while you're walking down the corridor* as it transitions into an FMV.
This isn't because of touch controls. Gamepads are supported on iOS and Apple TV, where this was playable originally. The backgrounds are REAL WORLD DIORAMAS. They're *photographs* of real dioramas with the characters, etc added onto it digitally.
For better or worse, THIS is a 90's era JRPG.
Also, tank controls objectively suck.
However....it was the exact same thing with Final Fantasy VII (the real one, not the modern one) and VIII. Possibly even IX, but it's been so long since I suffered through that one I don't perfectly recall.
That said, it's much more exaggerated here than it was in the older Final Fantasy games, yes. To the point you can almost see the thumb control circle on screen as you move.
"Possibly even IX, but it's been so long since I suffered through that one"??? Suffered?? IX being the one SAKAGUCHI (with Hiroyuki Ito, creator of Active Time Battle since FF4) was the lead on? The.. Same lead creator of Fantasian? Wild take.
Sakaguchi didn't lead VII or VIII. They were both Kitase. Sakaguchi led IX, and you say *that's* the one you "suffered" with? Whoof.
I dont have much issue while cam changing, it the same as PS1 control 1.0 back in the day, but this is far better.
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In Battle I just press V and control everything with mouse, the aiming is far better, more natural and more accurate than keyboard. Press V again to walk around
These are REAL DIORAMA BACKGROUNDS. Literal photos of them, with the characters, etc digitally added.
Not exactly, while the last directional input is kept on transitions, when a new input occurs it should be taken within the new displayed referential. However this isn't the case here, the game only accepts a "no input" as a mean to switch to the new referential.
This problem didn't exist with d-pad centric controls in retro games because they always produced a "no input" on directional input changes.
They have to take into account the fact that nowadays we use analog inputs, switch to the new referential as soon as the stick moves and the issue is solved.
but its not the same. on ps1 you didnt have to manually stop and account for the angle change. your controls were consistent until the next screen transisition. in this game the camera angle is constantly changing before a fade to black and thats whats throwing people off and making the controls feel ♥♥♥♥